I'm running a Mage: the Ascension game that follows pretty closely to the "Judgment" storyline in the Ascension book. However, at the end of the story, I am planning for the discovery of the tenth sphere* to change reality into the world described in Mage: the Awakening. The PCs will be the only ones who notice anything is different
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How?
There are a lot of differences between Ascension and Awakening, and not just the system or the arrangement of the splats. There are huge setting differences that have consequences for the game's tone and themes. How is reality going to stop being flexible... but in a way that makes magic more a part of reality (because it goes from a subjective belief to an objective reality, albeit a hunted and oppressed one)? How is it that the Exarchs will appear? Why will the Traditions change? Where will the Paths and Orders come from?
If you're going to do tis, you're going to need to weave in lots, lots, and lots of clues, hints, and justifications or your changes will seem arbitrary and weird. Try to identify every major change (every major alteration in the history, every metaphysical change, every political change) and foreshadow it heavily so it seems natural ( ... )
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I have five players so I'm actually toying with the idea of making each of them physical representatives of the five towers. I don't know how I would work that in, but it's very tempting.
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