App for singularity rpg

Dec 15, 2011 17:04

Player Information ;
Your Nickname: Mandy
OOC Journal: tyriangalley
Under 18? nope!
Email/IM: drunkencynic@gmail.com / AIM: seasonsofmists86
Characters Played at Singularity: None!

Character Information ;
Name: Margaret (Molly) Katherine Amanda Carpenter
Name of Canon: The Dresden Files
Canon/AU/Other Game CR: Canon
Reference: Wikipedia link

Canon Point: The end of Ghost Story, just after her battle with Corpsetaker.

Setting: Our story begins in a world not entirely unlike our own. In fact, it’s meant to be our own, aside from the fact that there’s wizards and demons and incubi and angels and Knights of the Cross running rampant. They’ve got the same fictional character and everything as our world does -- for example, both Harry and Molly quote Star Wars rather often. So, in a sentence -- magic exists, as do all the magical/fairy stories you’ve ever heard of. Bad faeries, good faeries, vampires, dark magic, all that fun stuff.

Magic, in this case, is overseen by the seven laws of magic, which are enforced by the Wardens of the White Council. People who break these laws are subject to the Doom of Damocles if a senior wizard intercedes for them -- that is to say, they’re okay while the senior wizard vouches for them, but if they break another law or use black magic, they and their mentor will be subject to the death penalty. Two of the people in recent memory who have been under the Doom are Harry Dresden and Molly Carpenter. This is important, honest. Harry runs a magical detective agency, rescuing Chicago from all the creepy types that are out to get it. Demons, vampires, faeries, ad nauseum. There are a surprising amount of them for a midwestern city. His apprentice is Molly Carpenter.

So now we get to Molly. She is, when we first meet her, a relatively innocent goth chick stuck in a really religious family -- to be exact, she’s the daughter of a Knight of the Cross. She tries to avoid her mother as much as she can, and succeeds, without knowing that her technique of evasion involves using magic. So does her technique of getting her friends off drugs. Good intentions, yes, mind-screwing, no. She’s a wizard, Harry! -- Which means that Harry needs to teach her how to use magic properly, and not mess with people’s heads. (That would be, of course, black magic.)

She is an eager student, as any teenage rebel would be when they can go hang out with a wizard who is just as nerdy as they are and who their mother doesn’t like. Shenanigans ensue, including Molly being kidnapped by faeries and finding out who exactly she inherited her magic from. Turns out that her magic is good for mental stuff, veils and battling inside minds, and not the big dramatic fiery stuff Harry uses. Something important to note about mental magic in the Dresdenverse -- when someone nearby them dies, whether or not they have magical power, the magic user consciously feels it.

The biggest battle Molly has helped out in to date, however, had some detrimental effects on her sanity. This was, basically, a battle for the life of Harry’s daughter, and of course Molly was bound and determined to help out. Rocks fell and everyone died. Well, lots of people died. Including most if not all of the entire Red Court of vampires. Molly’s magic being what it is, this hit her very hard. The wounds she got didn’t exactly help either, but suffice to say they won. And then Harry died, but no body was found. And then everything went to hell.

Chicago, six months after Harry’s death. All those big bad guys that he was so good at keeping out of Chicago? They’re trying to get at it. Molly is trying and (somewhat) failing to step into Harry’s shoes, along with the help of some of Harry’s other friends. Some don’t believe Harry is dead, some do, and Harry arrives in spirit form to give them all a little help. In the meantime, there’s a mysterious practitioner of magic running around Chicago pretending they’re Batman. This person is a not-very-sane Molly, and she eventually saves the day, as Batman tends to. She’ll be arriving from just after saving the day, as it were.

Personality: Molly is -- a bit of an oddball, to say the least. She's a snarky ex-goth (mostly) girl who grew up in a seriously Catholic family. As such, she is extremely devoted to her family -- father, mother, and all six brothers and sisters. Family, friends, and their safety are all very important to her. She will help them in any way she can, even if it means turning to not-exactly legal forms of magic to do so. Sure, she may make sarcastic comments and the like, she learned from one of the best, but she will always be there for someone she cares about, in spite of danger, imminent death, or possible insanity. She's a fighter, and a tenacious one.

Underneath that snarky, multi-colored goth exterior, however, beats the heart of someone who is secretly a giant nerd. It's probably part of the reason why she and Harry get along so well. We are privy to the inner sanctum of her mind at one point in the novels, and it is, apparently, just like the main deck of the Starship Enterprise, except populated with Mollys dressed as Star Trek characters -- yes, the cheesy 1960s versions. This is a girl who calls her teacher Mister Miyagi and Yoda, among other things. She has a good sense of humor, though she usually puts it into use making dry comments at everything and everyone around her, and is reasonably willing to go along with whatever crazy plan Harry may have about something or another. She is desperately in love with Harry, her teacher, and he knows, but tries to pretend that doesn't exist. Her tendency to love so deeply makes her susceptible to doing stupid things, as stated earlier. It also makes for great guilt complexes, when things get messed up enough.

That's where recent events come in! Due to happenings covered in the setting section, Molly currently has a very shaky grip on sanity, with a side of awesome guilt complex. She's unsure if she can live up to her mentor's reputation, panicking about what will happen if she doesn't live up to it, and trying to protect Chicago all at the same time. She's had to resort to some unpleasant things to do so, and she knows very well that she is not exactly sane. She tries to hide it, and is more lucid around people she is close to -- Harry, Thomas, or her family, for instance. She also has an act, however. In order to distance people from her and keep their hands clean; she puts on a bit of an Ophelia act, seeming crazier and more dangerous than she really is. It's all an important part of the persona she has to keep Chicago safe, and without most of Chicago around, she might not stick to it unless she gets extremely close to people in game.

Abilities, Weaknesses, and Power Limitation Suggestions:

She’s a wizard! Which is to say, she can cast simple defensive spells -- shields, a little bit of fire, but those are not her strengths. Where she really shines is in veils and mental magic, illusions. She can, in essence, make herself invisible if she really wants to. She has a more sensitive form of magic, as opposed to Harry’s running around with guns blazing and fire blasting type. As for weaknesses -- well, defensive magic is a big one, and she is working on it. Her wounds from the big crazy vampire battle still bug her, and she’s very sensitive to death and mental shenanigans. She’s also rather frail due to current canon circumstances, but that’s what happens when you decide to live on the streets for six months.

Another thing about Dresden wizards is that they have the soulgaze -- if you look straight into someone’s eyes, you will see all the things they’ve ever done, good and bad, to the true center of their souls. It is something that will never be forgotten. So there’s that. Molly has been on the receiving end of one with a vampire, and she makes a conscious effort to avoid it at all costs. And one more fun thing about them! Electronics don’t tend to work well around them, especially those made after the 50s-60s. Basically they break really quickly and really easily -- Harry’s been known to break GPS systems just by getting in a car. I can work with this, or if you’d like it can be sort of handwaved so the electronics only act up after Molly’s been using magic.

Inventory: A pile of rags masquerading as clothes, her wands, a tatty backpack with a wallet and ID in it, and a purple cane.

Appearance: At various points, Molly is described as looking like a schoolboy’s fantasy of a Nordic supermodel. She’s reasonably tall, blonde (sometimes), and curvy all over the place. She’s got a few facial piercings (and elsewhere, too), but lip and ears are the most noticeable. At her current canon point, she is unhealthily thin, with long dark purple hair, and generally looks somewhere between exhausted and slightly insane.

Age: 21.

OC/AU Justification ;
If AU, How is Your Version Different From Canon, and How Will That Come Across?
If OC, Did You Run Your Character Through a Mary-Sue Litmus Test?
And What Did You Score?

Samples ;

Log Sample: Five seconds ago, she had been escorted to an ambulance. Now, she was in a junkyard, of all places. Maybe she’d just finally had a psychotic break. That was a good explanation, and she had been rather exhausted from the battle with Corpsetaker. Add that to the fact that she knew wasn’t sane by any definition of the word, and you have a recipe for a psychotic break. Molly nodded to herself and glanced around, frowning. Wait, was that a spaceship? She seriously doubted her imagination would stick her in a place with bits of spaceships lying around. --Oh, and there were buildings too. Right. Clearly not a psychotic break. Time for another explanation -- it couldn’t be faeries, this didn’t seem like Lea’s style. Her style was more turning people into wolfhounds and stuff like that.

"Pinch me, I’m dreaming," she muttered to herself, half-expecting someone to materialize out of the shadows and oblige her. Isn’t that what happened in hallucinations? No response. Okay, maybe being polite would work. This could be just some weird test from the Wardens or from Lea or some kind of really strong illusion. Molly took a deep breath, and tried her best to sound meek and polite. (It was harder than you’d think.)

"Hello? Could anyone please tell me how to get home?" She looked around and bit her lip, the picture of a possibly ditzy multi-colored co-ed. Maybe the innocent act would get her somewhere. She had places to be and cities to save, she couldn’t be here. "See, I really don’t have time to be in this -- sci-fi movie or whatever the hell this is, and I’d really like to get home.  So do I, like, click my heels and wish for Chicago, or what?"

Network Sample:

[There is a slightly hazy picture of a young woman on the network. She looks skeptical, a little too thin to be healthy, and, most of all, tired.]

Testing. Is this thing on? [A beat.]

Well, if it is, hello, weird people who have apparently kidnapped me. I’d really like to go home now, I have important stuff to get done. Though I guess you get points for being in space. ...And if I can meet Captain Kirk, I might stay a little longer.

Anyway, can anyone tell me how to get back to Chicago? Look for the girl with the purple hair, my name’s Molly.

*apps, disregard this adstring please

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