Mythology and my lame-ass attempt at it

Mar 16, 2009 22:33

After reading the truly epic and interesting background of nottheterritory's D&D 4E world, I realized that I really needed to expand on the background of my D&D campaign. I'd paid more attention to migration, politics and the fall of empires in my setting and hadn't really touched on the religious mythology that I think is important to make players believe in ( Read more... )

Leave a comment

Comments 2

nottheterritory March 18 2009, 06:03:45 UTC
Thanks again for the shout-out.

Chained gods are always cool.

It looks like you fell into one of the vices I did - were you influenced by White Wolf's _Scion_ more than a little in there?

Reply

magicbox March 18 2009, 13:03:52 UTC
Maybe the writers of 4E were influenced by it. I haven't read Scion, so not me. A good portion of the above info is from the basic setting of 4E, supplemented by information from the 4E Manual of the Planes, though I added in the relationships between the gods. I think that having tiers of gods is important since very few people view the God of the Underdark (Torog) as an equal of Melora (Goddess of Wildlife and Nature) and so I thought this would best be delineated using generations. Another aspect I wanted was an explanation for some of the gods being chaotic evil in alignment. Thus I wrote in elements to explain how Lloth and Gruumsh went crazy as well as mean. I also wanted to exacerbate the implied conflict between the goddesses of nature and civilization and to tie the conflict between the primordials and the gods to my game world and its formations. My personal favourite was that tectonic plates were formed at that point due to a primordial assault, leading to earthquakes that would later devastate portions of the world.

Reply


Leave a comment

Up