~Discedo~
character: Prydain [Riku Replica] (2, pretty soon!) [
not_riku_thx ]
series: Kingdom Hearts: Chain of Memories
muse strength: ■ ■ ■ ■ □ He's pretty cozy and capable. It's not that he won't tag because of voicing so much as...he's kinda steadily niched and ignores a lot that goes on in the city outside of his circles of friends. He's been around long enough that he's always a good info-dumper if need be, however.
cast strength: ■ ■ ■ □ □ We've had a lot of cast swap-outs over time, and there's not a super lot of full cast plotting, our activity/cohesion generally waffles. But the Twilight crew is always awesome, and mebbe we'll get some Nobodies to stick around.
plotting capabilities: ■ ■ □ □ □ He's physically capable of getting involved with things...that fall in line with his sphere of influence (ie: Gohl, the Gym, The Greenhouses, His pals)
likelihood of drop: ■ ■ ■ ■ □ I'm indecisive absolutely all the time with Pry. I've had him for so long that I don't WANT to let him leave Discedo, but with the game as a whole I don't keep involved enough OOCly to always know what's going on anymore. He's developed into a character that has serious development and CR with a close-knit circle, but pulling him out of that circle's against what he's sort of grown into.
~Entranceway~
character: Arland [Replica Riku] (2 in March!) [
madeinoblivion ]
series: Kingdom Hearts: Chain of Memories
muse strength: ■ ■ ■ ■ □ He's the most immature of my replicas, he's somewhat stunted for that sort of development, but he also has the most fun, and remains closest to his canon-self. I know what stuff'll make him tick.
cast strength: ■ ■ ■ □ □ My KH bros are kinda quiet these days, and few in number. But I've had absolutely joyous characterization experience with everyone. I wish we could hold onto Soras and Rikus. :<
plotting capabilities: ■ ■ ■ ■ □ In ur mansion, startin' ur Capture the Flag games. Seriously, he's the easiest to mirrorplot with, and has deep roots in the mansion goings-on.
likelihood of drop: ■ ■ □ □ □ 'cause he'd be absolutely crushed if he lost Namine, and I'm not sure I want to play that out...but I enjoy him. He could afford to be a little more outgoing.
character: Yzma (Old. Very old.) [
wrong_lever ] Best Username Ever.
series: The Emperor's New Groove
muse strength: ■ ■ □ □ □ I don't really do Yzma stellar justice, but she's passable. She's a lot of situational comedy, and I kinda like having a casual muse just for laughs.
cast strength: ■ ■ □ □ □ I wish my Kronk were more active, and I dearly miss my Kuzco
plotting capabilities: ■ ■ ■ □ □ With Sue and Tetzel-Kan in the mansion...yes, yes, if properly motivated I think she and the nasties can get into some trouble.
likelihood of drop: ■ ■ ■ ■ □ It's something I'm always contemplating in the back of my head, because she is a casual muse, and there for our amusement, and it wouldn't kill me to let go of her development-wise, like I am with others.
character: Coraline Jones (11) [
exploring_game ]
series: Coraline
muse strength: ■ ■ ■ ■ □ Her voice flows pretty naturally, inner-child-me. She's naturally nosy and outgoing, and so that makes her easy to tag with.
cast strength: ■ ■ □ □ □ It's just me and Other Father, but he's great.
plotting capabilities: ■ ■ ■ ■ □ She fits so seamlessly into exploring around Wonderland that she's easy to get into trouble with. As M!Fakir says, she's a good little protagonist
likelihood of drop: □ □ □ □ □ Hellsno. She is all that is my whimsical childhood. I find playing her really endearing, and she's still meshing nicely.
~a_trialbyfire~
character: Riqis [Replica Riku] (8 months) [
myownmemory ]
series: Kingdom Hearts
muse strength: ■ ■ ■ ■ ■ He's the one who lives in my head regularly now, going 'okay what am I doing today!' I don't need to pull him out of drawers to get him out and about.
cast strength: ■ ■ ■ ■ □ KH cast at Trial is cohesive, and I have significant interactions with them.
plotting capabilities: ■ ■ ■ ■ □ Riqis is an active kid, and involved with lots.
likelihood of drop: ■ □ □ □ □ It kinda depends on how the game as a whole swings
character: Zexion (Lost heart @16, so...26?) [
illusivetactics ]
series: Kingdom Hearts
muse strength: ■ ■ ■ □ □ I'm always doubting my voicing with Zexion, my characterization choices, the way I choose to have him interact. I'd enjoy some solid crit. But keeping him active isn't a problem.
cast strength: ■ ■ ■ ■ □ KH cast at Trial is cohesive, and I have significant interactions with them.
plotting capabilities: ■ ■ ■ □ □ Zexion doesn't have as much opportunity for machinations as I'd like him too, but he's ripe for them should they arise. I've got some ideas for how I mean to develop him.
likelihood of drop: ■ □ □ □ □ It kinda depends on how the game as a whole swings
~RPGthatneverwas~
character: Demyx (23?) [
sitarslacker ]
series: Kingdom Hearts
muse strength: ■ ■ ■ ■ ■ Writing Demyx feels very second nature in 1st person, I do need to work on proseform with him. I'm confident that he sounds right, though.
cast strength: ■ ■ ■ ■ □ Neverwas has a big, strong, central KH cast. I feel like I need to get to know 'em all better.
plotting capabilities: ■ ■ □ □ □ He's a natural slacker, so getting him OUT there can be problematic.
likelihood of drop: ■ ■ ■ □ □ Neverwas is still new, I haven't really developed that committment-bond yet that I grow into with games, so....we'll see? I love the ride with Demyx, though.