I have been doing some work on my game again lately. I've redone a large chunk of it, which now seems saner than it did before, and I've got a plan for what happens next. (I have a level format worked out, so a class to represent a level that can read it is needed.)
I was going to write that class yesterday, but ended up
shaving yaks instead. I
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"I hate automake"--indeed.
On the plus side... /bin/sh "works" "everywhere" and it beats trying to support 27 different systems with hand-coded makefiles.
Does CMake have to be installed on the target system to build the program or does it generate a ./configure-like set of build scripts that run just about anywhere?
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The 'FOO defined before BAR' type errors (where one or both of FOO and BAR aren't even mentioned in the docs) are annoying too, even if they can be fixed by adding just BAR near the top of your config.in...
As for CMake, sadly it does require CMake on the system doing the compiling. That put me off too. However, it seems a lot simpler, and for windows users can generate visual studio project files.
PS. I've been dabbling in debian packaging lately, would you mind if I created/submitted packages for mm3d for debian and ubuntu?
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