There are some significant changes to the rules and the balance within the game, virtually all of which I approve of, some of them to make it simpler/easier to learn, some of it to reduce annoying bookkeeping. I forget if you're on FB at all but if you are: doc
I'll tidy that up and publish it properly when I've had Mark go over it to check it's right and I haven't missed anything. But so far what I've seen is really good, and many of the balance changes have been about making the game more tactical, fights in town and control of in town deeds, which should be really cool to play.
(and I forgot to upload the new icon over here so it's gone to my default, so you're not getting shot by Wendy on LJ, ah well)
As far as cen be told, and playtesters agree on this having done it a lot, Classic decks pretty much walk all over Reloaded decks, not just because of limited card pool, but the complete change to costings & production of dudes and deeds. There's far less ghost rock kickign around, and while dudes are cheaper to bring in, generally, they all have upkeep.
I suspect the Judge on its own in an otherwise Reloaded only deck might work quite well and not be too hideous as well.
And yeah, now that it's been proven non-collectible games work as a business model (they'd been tried before but mostly bombed) it's the absolute perfect game to do it with. although cutting out all the damn pdfs is a PITA, looking forward to getting my actual cards.
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There are some significant changes to the rules and the balance within the game, virtually all of which I approve of, some of them to make it simpler/easier to learn, some of it to reduce annoying bookkeeping. I forget if you're on FB at all but if you are:
doc
I'll tidy that up and publish it properly when I've had Mark go over it to check it's right and I haven't missed anything. But so far what I've seen is really good, and many of the balance changes have been about making the game more tactical, fights in town and control of in town deeds, which should be really cool to play.
(and I forgot to upload the new icon over here so it's gone to my default, so you're not getting shot by Wendy on LJ, ah well)
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http://doomtown.dreamwidth.org/2014/08/15/doomtown-classic-reloaded-changes.html
As far as cen be told, and playtesters agree on this having done it a lot, Classic decks pretty much walk all over Reloaded decks, not just because of limited card pool, but the complete change to costings & production of dudes and deeds. There's far less ghost rock kickign around, and while dudes are cheaper to bring in, generally, they all have upkeep.
I suspect the Judge on its own in an otherwise Reloaded only deck might work quite well and not be too hideous as well.
And yeah, now that it's been proven non-collectible games work as a business model (they'd been tried before but mostly bombed) it's the absolute perfect game to do it with. although cutting out all the damn pdfs is a PITA, looking forward to getting my actual cards.
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