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Oct 23, 2009 11:16

Ran a solo test of Madness this morning with the latest rule change that I came up with after my talk with Nick, and it went fairly well. Took a couple of hours for a 4-player game, but I'm thinking that it would be faster (and tighter) with 4 actually people playing, as I would tend to forget minor details that, as a single player, I would not. As ( Read more... )

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meiczyslaw October 24 2009, 02:21:50 UTC
Sadly, the first sequel to ICO (Shadow of the Colossus) is not as cool. It's basically the same engine, but instead of puzzles run together, it's boss monsters run together.

The third game from the same team (The Last Guardian) looks pretty cool, though.

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matt_plotecher October 24 2009, 03:26:32 UTC
Actually, I played Shadow of the Colossus first, largely because Ico is so tough to find. I enjoyed Shadow quite a bit, as well, and actually really enjoyed it for managing to explain (to me) very nicely why the god would be so interested in helping this lowly mortal, why the colossi were hanging around in the first place, and also the ending was (again, to me) one of the best examples of using interactivity (so to speak) to convey the sad truth that the hero just could not let go. I also felt that the addition of the grip strength mechanic was a nice touch, largely due to the fact it really did make it seem as if you were hanging on for dear life. :)

For the record, though, Ico (I just finished it) was more touching.

I heard about the upcoming one, but haven't seen anything on it yet. I'll have to look it up.

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