I may be designing an RPG for academic credit... ...*if* I can pull off some decent research within the next week (not too hard, though I'm pretty stressed right now), *and* design the game mechanics by the middle of December (that's where I'm going to need help from the good folks of SG
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That's why I need to get a decent draft of a proposal together for next week.
Matt
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I think there should be a continuous soundtrack which the players are fighting over "king of the hill" style. To make it educational, I'm thinking a specific set of canned characters with specific canned soundtracks. Each different composition within the soundtrack could have different benefits for the character. Trouble is that you can't change your current composition without first being usurped. So, as conditions change the other players will have a chance to grab the soundtrack with whatever would benefit them most at the time. This requires players to learn about the contents of their soundtrack.
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Matt
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I think this would emulate well the way people learn music or compose perhaps?
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