Something I've wanted to do for ages was to make my own 3D Wii MotionPlus demo! I made it in Python with cwiid and Soya3D. So I did it.
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Soya is awesome! It has a built in collision detection library (and you can access the ODE physics engine) and a 3D GUI library called Pudding (Soya Pudding, geddit?) and a network gaming engine called Tofu. And
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Lol, isn't that the whole point of a pivot point? Instead of keeping every vert's position in relation to world 0, you keep in them in relation to a single point on the model, "the pivot point" in max, and then keep its position relative to world 0.
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