Quinn Hatch, backgrounso_lowOctober 11 2010, 20:14:31 UTC
Background:First, a bit of set up for Quinn's world. It's a lot like ours today, but slightly augmented way where you've got some supernatural stuff going on. (It's a lot like the setting where Crowe comes from actually, but they're not exactly the same.) There are a few outstanding but rare individuals who possess powers like magic, psychic abilities, and the like. "Magic" is a lot different in his world compared to what my other two OCs do. While theirs is a very regimented and ritualistic style, requiring a lot of practice and discipline, in Quinn's world it's more of being gifted with the ability to manipulate certain forces. You get one kind of specialty and that is all you can use, and the ability to cast (and usually one or two kinds specialties) are generally passed down through generations. Elements are the most common, as well as things like electricity or gravity, sometimes things even a bit more esoteric like being able to conjure items or teleport. Your specialty also tends to have an affect on your personality
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Re: Quinn Hatch, personality 1so_lowOctober 11 2010, 20:16:10 UTC
Personality: Upon first meeting Quinn, the first thing people notice about him is that he's really damned tall. He stands 6'8”, towering over the rest of his family by, on average, almost a foot, since the men in his family tend to be 5'8” or under. He's skinny though, and tends to slouch. He has the fair skin, blonde hair and blue eyes that is typical in his family. He speaks with a slight Southern accent. His hair is straight, messy and generally pulled back in a short ponytail. He's almost always wearing sunglasses, a cigarette jutting from the corner of his mouth, and he's never one for dressing well, even in formal occasions. He tends to wear old tshirts and jeans, with sandals or beaten-up sneakers
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Quinn Hatch, personality 2so_lowOctober 11 2010, 20:17:31 UTC
Quinn did attend high school and college, mostly without incident. He'd get detention for slacking off and skipping class often. His grades were mediocre despite being smart enough, he just didn't bother doing his work. He didn't really bother with clubs or sports either. He attended NC State University and graduated last year with a bachelor's in Computer Science. His family, especially Eugene , try to encourage him on to further education, but he couldn't be bothered. The only reason he went to college in the first place was to get away from home and experience college life. He got amazing grades in college, helped in part by his, well, rampant cheating. Sure, he *could* have worked to get those grades, but why bother when using technomancy is so much easier
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Quinn Hatch, abilties/samplesso_lowOctober 11 2010, 20:18:30 UTC
Abilities: Quinn is a technomancer, and can commune with machines magically. By focusing on a piece of machinery, anything from toasters to cars to computers., Quinn can “talk” to it, learn how it works, and manipulate it. He can turn machines on without power, reprogram computers, jumpstart a car, mentally weave his way through the internet... there's a lot of possibility. Even if it's something completely foreign to him, give him some time with it and he'll learn everything about how it works. However, this requires a LOT of focus and energy on his part. He's good at it, but it's not an easy thing to do. He also cannot talk to machines if they don't have a power source, like electricity, a battery or an engine. For example, he couldn't talk to a pistol, but he could with an air soft gun as they're battery powered.
Thanks to this he's also a great computer hacker and knows his way around a lot of electronics even mundanely. Even without magic he's very good at it, not that it has much use in Mayfield.
Background:First, a bit of set up for Quinn's world. It's a lot like ours today, but slightly augmented way where you've got some supernatural stuff going on. (It's a lot like the setting where Crowe comes from actually, but they're not exactly the same.) There are a few outstanding but rare individuals who possess powers like magic, psychic abilities, and the like. "Magic" is a lot different in his world compared to what my other two OCs do. While theirs is a very regimented and ritualistic style, requiring a lot of practice and discipline, in Quinn's world it's more of being gifted with the ability to manipulate certain forces. You get one kind of specialty and that is all you can use, and the ability to cast (and usually one or two kinds specialties) are generally passed down through generations. Elements are the most common, as well as things like electricity or gravity, sometimes things even a bit more esoteric like being able to conjure items or teleport. Your specialty also tends to have an affect on your personality ( ... )
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Thanks to this he's also a great computer hacker and knows his way around a lot of electronics even mundanely. Even without magic he's very good at it, not that it has much use in Mayfield.
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