Preface: Remember as you read this that I don't mean to criticize this form of LARP. There are some severe logistical limitations on the medium, and I think that the people who put these games on do a fantastic job despite them. However, I will conclude this analysis with some recommendations for how they could do better, within the constraints
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Comments 38
So - me playing Sae from Peach girl - master manipulator and compulsive liar set out to torture Momo for reasons of petty 11th grade jellousy- even if she tortured some fruits basket character instead, or even if she joined forces with Gendo- would not be such a good idea, because I would be left out of the action scenes - and therefore the squee moments...right? Is there a way I can get old fashioned LARP pvp drama with some people?
I like your idea of squee moments - I couldn't put my finger on what it was - but those squee moments don't do it for me (but I thnk they would have when I used to watch more anime.)
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As for high pvp drama, that's hard to deliver in any short-term game but especially in this setting. The combination of unreliable, inexperienced players and necessarily shallow writing makes pitting PCs against each other a crapshoot at best, certainly nothing the GMs can rely on. PVP does happen, usually when a talented/hardcore player picks up a compelling villain, or when a crossover provides a natural rivalry, but those are fortunate accidents, not something that can be planned for in advance of game-on.
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In the Sousuke/Misa case we ran into the unreliable player problem, compounded by having written ourselves into a corner with the secluded island plot. Any other year Sousuke would've gotten "new orders" to guard a more reliable player when we realized we weren't getting our Misa. We probably could've found a way to make it happen this year anyway (in fact I just thought of a way that would've also included plot exposition, but hindsight is 20/20, oh well).
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It will be interesting to see how this one is different, but Akira promises mayhem (and candy and crayons.)
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The parallel of the ridiculous crossover was not lost on me.
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At Ota, we do a TON of writing on the plot. We really do. From side-plots, to meta-plot, to ideas in store as potential plot-ideas players may come up with that we might wanna run with them, or that we could suggest if they seem bored. There is a LOT of work on it. More than you're supposing. Would you LIKE to see my plot-docs from the last two years of Ota's LARP? They're THICK DOCUMENTS.
*shrug* Something for you to keep in mind.
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