This made me chuckle because of how crazy it looks.
teamArray[playerArray[canKillArray[this._parent.pID][j]].team].nameSo this basically:
1. gets the player ID
this._parent.pID
2. then gets the ID of the player's killable target from the canKillArray
canKillArray[step1][j]
3. then gets the team number of the killable target from the playerArray
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