Being locked in a windowless room with nothing but the furniture and a handful of experiences that tell him nothing good can come of this, STEVE doesn't want to take chances. He moves over to the BED and crouches on the floor. He ducks his head down to scan beneath the metal frame and spots a METAL PIPE wedged beneath the mattress and frame at the head of the BED.
The METAL PIPE doesn't look like it can be grabbed from below so STEVE stands up and strips the mattress off the BED and leaves it in a pile on the floor. The METAL PIPE comes away from the frame easily.
that's so adorable xD capcicleJune 5 2012, 23:48:12 UTC
The METAL PIPE feels heavy in STEVE's hands, weighted at the top and long enough to be useful in a fight, and makes him glance at the DOOR. He's got an idea and it involves blunt force trauma and splintered wood.
STEVE raises the METAL PIPE and readies a swing at the center of the door before stopping himself, chagrined. He shakes his head and lifts the METAL PIPE once more, higher, and swings it down with as much force as he can muster, upon the knob. The knob, as expected, tears from the DOOR and bounces along the floor until it slows and rolls, stopping somewhere between the mattress and the wall. STEVE chuckles and inspects the METAL PIPE for damage and notices that it now has a hairline fracture running the length of it. He uses it to punch out the locking mechanism.
Not so much 'fanboys' as fans in general. He's just not sure what to do with them, actually...capcicleJune 6 2012, 00:16:41 UTC
His exit now assured, STEVE turns his attention back to the room and decides, on a whim, to track down the knob that went skittering across the floor. It takes a minute and some moving objects out of the way but he finds it and stuffs it into his pocket.
A DOOR KNOB has been added to STEVE's inventory.
The METAL PIPE might have been good in a fight but now it's all but useless and might fall apart on him in battle, but he keeps it just in case. If nothing else, STEVE figures he could use it to bean someone, or something, if the need arises. With a weapon he feels a little more secure and makes his way out of the DOOR. He finds himself in a HALLWAY. He looks LEFT and there is a STAIRWELL at the end of the corridor and when he looks RIGHT there is a seemingly endless stretch with a possible junction several dozen feet away.
>LOOK UNDER BED FOR MONSTERS
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How shall you proceed?
> |
Reply
>TAKE PIPE
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METAL PIPE has been added to STEVE'S inventory.
What will you do now?
> |
Reply
>HIT DOOR WITH PIPE
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STEVE raises the METAL PIPE and readies a swing at the center of the door before stopping himself, chagrined. He shakes his head and lifts the METAL PIPE once more, higher, and swings it down with as much force as he can muster, upon the knob. The knob, as expected, tears from the DOOR and bounces along the floor until it slows and rolls, stopping somewhere between the mattress and the wall. STEVE chuckles and inspects the METAL PIPE for damage and notices that it now has a hairline fracture running the length of it. He uses it to punch out the locking mechanism.
What will you do now?
> |
Reply
>PICK UP DOOR KNOB [Giggles, he typed Knob]
>EXIT THROUGH DOOR [He paused, was that spelt right? Threw, Through, Thru...]
Reply
A DOOR KNOB has been added to STEVE's inventory.
The METAL PIPE might have been good in a fight but now it's all but useless and might fall apart on him in battle, but he keeps it just in case. If nothing else, STEVE figures he could use it to bean someone, or something, if the need arises. With a weapon he feels a little more secure and makes his way out of the DOOR. He finds himself in a HALLWAY. He looks LEFT and there is a STAIRWELL at the end of the corridor and when he looks RIGHT there is a seemingly endless stretch with a possible junction several dozen feet away.
Which way will you go?
> LEFT/RIGHT?
Reply
>GO LEFT, UP STAIRS, SNEAK
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