The sense of loss makes a big difference to caring but it can also be annoying when chance (including your own errors) can be fatal. Lord of the Rings Online has a death penalty of being moved a minute's walk away. It's also very easy to find yourself in situations that can easily kill you if you make any moves to progress without repetition. Eve Online has a death penalty rather more severe and you often hear of people losing month's of labour. You can still build yourself back up pretty quickly but everything you had still feels gone. AvP (2?) first came out with no save games. All you lost was minutes, or possibly hours of work. You had to keep redoing the same work, though. The tedium far outweighed the loss, even though the game was very captivating - it took a lot of work before you could survive an alien attack without using all your ammo on shadows and futile attempts to shoot moving targets
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