I wonder if it's plausible to have a narrative story in a video game without having a main character - or more accurately, the main character is you. In most games, there is a defined main character and an antagonist that drives the main character's progression through the story
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Then your griefing is seen in a different light. You want to come in and kill a bunch of villagers, the city constable now considers you a threat so you now have a bounty on your head. If you die, you might respawn in the middle of a town you bound to - but now everyone tries to kill you on sight to collect that bounty. You'd have to flee to evil towns where they won't attack you on sight... but if you're unlucky, you might find half your possessions missing because someone pick-pocketed you.
With a dynamic system like that, would it be possible to have a narrative? Sorry for picking your brain, you'll get full credit for it, I
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So then I figured, hey, why do I keep asking that, why don't I just make that? :)
So right now, I'm working on old-school LAN type game framework. I don't expect more than a group of say 8 people... think of a night of D&D back in the day. Just a group of friends, joining an unknown world, banding together to play a game... but this time, there'll be a digital "DM" that sculpts the world to the players :)
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So I figured one could replicate that experience replacing the thousands running around with NPCs and your "core group" being you and your friends. As long as the world is dynamic and moldable to each person to seem like they're in a "real world" situation, to the player it should be no different.
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