So, I still have an account on various online dating websites, as I'm sure many of you do as well. Occasionally I get messages from random queermos who I don't find particularly interesting or attractive. And very occasionally I get a hilarious message like this, from a nerdy-looking dyke with close-cropped hair and glasses
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also: i love it when you write about video games.
i am interested in how you think about this as it relates to other non-japanese RPGs. i admit that i do not understand some of the finer differentiations between, say, rpg and "first-person shooter in a mystical world" -- maybe that is part of my confusion. but then i think of earthbound as the best RPG ever made ( ... )
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this is really interesting. how would you fit, like, bioshock in this framework?
also every time i think about earthbound i get excited inside. especially the ending and how you beat the game -- fucking genius. fucking genius!
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Bioshock is basically a first-person shooter, but it's one of the hybrids that has some RPG-like elements, following on its spiritual antecedent, System Shock. Your character doesn't have stats that go up, other than your stores of health, ammo, and "magic ammo" that makes the various special powers run. You just get more choices, more weapons, more health and ammo over time. In this sense it's not that different than a lot of action games (like say, Metroid). There is some resource management (don't run out of ammo!) and some customization (which power / weapon will you use?) but it's not quite as complex as the number juggling / leveling-up / equipment customization of an RPG.
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i wonder if there ever will be a game masterpiece since the different experiences of the players will make it different. plus its a game so its primary objective should be how fun it is or its entertainment value. not sure, the interactivity of it all makes it a difficult thing to think about when you are not fully awake.
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Games are still lagging a bit behind, but digital games are just a few decades old compared to comics & films century or more, plus the interactivity does pose its own challenges. I know what you mean by the interactivity and player choices making for very different experiences, but believe me, the length and breadth of how different those experiences are is defined entirely by the designers of the game, just as with any media. It's just that we let you range around a little bit more, but you're still playing (mostly) in our constraints.
Ian Bogost (author of Persuasive Games and the Water Cooler Games blog) has a very hardline ( ... )
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that almost makes it sound like gamers are nothing more than rats in a maze striving for the cheese filled exit. might be accurate, but i guess it also depends on the genre of the game as well.
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But lately I find myself playing old games rather than new ones- Lunar SSS is a classic, and why bother playing some new thing that is essentially the same and hasn't much improved on the genre since 1992? Shit, there have been very very few RPGs better than Chrono Trigger, and that came out fifteen years ago.
I've been considering getting a DS mostly just for TWEWY, since it sounds amazing. Square/Enix doing something innovative in the least is something to be seen these days.
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http://www.atlus.com/persona4/
And Chrono Trigger just got announced for the DS. Is the industry good to you or what?
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