Here's the second part of Tron Evolution DS!
Once again, it's pretty image-heavy.
On the larger images, I've linked them to the original to let you read them better. ^_^
I hope you enjoy it! :D
All comments, questions, discussion, and everything else is welcome! <3
Picking up from where we left off in
Part 1, we were entering the next room.
You enter the room and Doran tells you what to do. Time to do some hacking!
The hacking puzzle's another easy one and the energy well in the center now glows dark blue.
When you get to the energy well, you have to use the Guided Disc to hit 4 dark blue switches. The dark blue color sticks around for a good long time, so it's pretty easy to do so.
When they're all activated, a dark blue barrier at the bottom of the map disappears and you can head down that way.
There's a couple of the dangerous yellow ground pieces in the way, but they're easy to go around. On that note, I'm not entirely sure why those things are even there at all. Are they traps in case of rogue Programs? Or are they glitches? It's never explained, they're just kind of there.
At the end of the hallway is a Health subroutine and a white energy well. The white energy well is used to get across a white arrow bridge that leads to the next room.
I think the hexagon floor on the way out is pretty cool. Several parts of this section of the game have the neat hexagon pattern.
The Player Character and Doran run to the next room and talk to the Programs stationed in front of the doorway.
![](http://i20.photobucket.com/albums/b208/MewtwoWarrior/Tron%20Evolution%20DS/0035.png)
![](http://i20.photobucket.com/albums/b208/MewtwoWarrior/Tron%20Evolution%20DS/0036.png)
This scene is a bit strange. Why would System Monitors not be allowed in to check out a trouble spot? Doran randomly challenging them to a light cycle match feels odd, but that might just be because it's a distraction to the not so bright guards. The Grid seriously needs some better guards, although now I'm wondering if somebody just grabbed two random Programs and told them to stand in front of the doors and not let ANYBODY past until this got sorted out.
![](http://i20.photobucket.com/albums/b208/MewtwoWarrior/Tron%20Evolution%20DS/0037.png)
![](http://i20.photobucket.com/albums/b208/MewtwoWarrior/Tron%20Evolution%20DS/0039.png)
![](http://i20.photobucket.com/albums/b208/MewtwoWarrior/Tron%20Evolution%20DS/0040.png)
Before the light cycle match begins, you go through a quick tutorial of how to work a light cycle. You're given a yellow one to use.
It's a little tricky to get used to the controls, you have to move the stylus on the touch screen in order to make the light cycle go the direction you want.
Once the training is over, the game tells you that you need to get 5 points to win, then the match starts.
The match is pretty straightfoward, there's two people on each team. You and Doran are the yellow team and the two dim guards are the dark blue team.
If you crash, you get temporary invincibility and cannot be hurt in any way. However, you also don't have a light trail, so there's no unfair advantage.
At some point during the match, a cutscene appears. Sometimes you have to have 5 points and other times it appears to pop up sooner.
Click to view
Presumably the light cycle crashes because of the power shortages that are going on.
The cutscene is a little odd, you never see your character or Doran get off of the light cycle before it crashes and derezzes. I assume it's the player character's light cycle, as Doran rushes in to help them up.
![](http://i20.photobucket.com/albums/b208/MewtwoWarrior/Tron%20Evolution%20DS/0043.png)
All four of you rush to the outside of the light cycle arena. Before Doran can finish what he's saying, another Program runs up to the player character and Doran and tells them that all System Monitors need to head back to Central Processing.
![](http://i20.photobucket.com/albums/b208/MewtwoWarrior/Tron%20Evolution%20DS/0044.png)
You and Doran arrive here. When you take a few steps, a barrier separates you from Doran and you're trapped with a hostile Program you have to derezz.
This Program is the first "real" opponent you face. When a hostile Program is derezzed, they drop Bits and health items. Derezzing Programs is the second way you can make Bits in the game. There's a lot of optional enemies thrown in with the ones you have to fight to proceed, but it's handy to fight them, because the later two subroutine power-ups are more expensive.
The health items the derezzed Programs drop are black objects and never given a name. They heal a bit of your health. At this point, I haven't been able to get a clear screenshot of them yet, but there'll be plenty of opportunities to show you them later, there's quite a few enemies throughout the game.
![](http://i20.photobucket.com/albums/b208/MewtwoWarrior/Tron%20Evolution%20DS/0045.png)
Once you derezz the Program, the barrier on the other side vanishes, but not the one in front of Doran.
Doran thinks that the Program became hostile because of the power issues that are going on. I think it's interesting that the player character and Doran both seem to not be affected by less power. I'm guessing that it's something to do with that they're System Monitors and they get higher priority.
This part of the game is a little bit pesky, you have to backtrack and fight your way through groups of hostile Programs in order to make any progress.
The first group of hostile Programs has an interesting thing about them, they appear to have blue circuits, but they have purple discs and disc trails and when they're derezzed, they explode in purple shards. Some of the other Programs in the game have this odd feature, but it's not consistent.
There's two more hostile Programs in the next section. At least one of them fights with dual batons instead of throwing discs at you. This makes them a tough opponent, instead of standing back like the disc Programs do, they're right up on you and attempting to serve a beatdown.
There's two optional doors to hack, they lead to a middle section that has a data cache that you need to use a white energy well to unlock.
The first hack is pretty simple and straightforward.
This door introduces a second color to the hacks, but for now, it's very easy. It gets a little tricky, but if you're careful, it's not a problem.
Also, a hostile Program likes to lurk just outside of the door and will attack once it's hacked and gone.
There's two more hostile Programs around the white energy and they might attack at the same time.
Also, you can clearly see that the Program on the left has a purple disc and blue circuits.
I'm wondering if the purple disc and derezz effects on Programs with blue circuits might have something to do with the power issues.
When the Programs are defeated, you can get to the white energy well without being attacked. This allows you to get the data cache in the middle and continue on. However, the white energy doesn't last that long, so you have to do the data cache, go back and power up, then go and hit the switch.
Interestingly, the bridge looks different from the other ones that have appeared previously.
I wasn't careful and I ended up dying, so I had to hack the doors again. It said that since I had hacked 5 doors, I unlocked a new costume in DGamer.
There's these odd yellow barriers in this section of the area. The switches allow you to change the directions that they point.
Also, once the hostile Programs are defeated, a blue barrier disappears.
Time to ride the elevator to the next part of the area. Two hostile Programs greet you soon after you arrive.
There's a nearby switch that deactivates one of two blue barriers. After you hit it, the only thing you can do is go to the right. Interestingly enough, I haven't found a way to deactivate the other blue barrier. I don't know if I missed something. There's enemies and a blue switch behind it marked on the map. The blue switch seems to activate the second barrier, but it was hard to tell. Unfortunately, I only realized that I hadn't gotten in there until after it was too late.
At the end of the area, there's a white barrier you can't pass.
The switch needed to activate the other blue barrier is in the other section of the room, but the only way to access it is to go back down to the lower floor and come up from the section on the left.
It takes a bit to go back down and across the lower floor then back up to the other half of the upper floor. There's a handful of hostile Programs along the way that slow your progress, along with several switches you have to hit and white energy wells.
Once the switch is hit on the left half of the upper room, you have to go back down and make your way back to the right half of the upper room.
Got a good, clear screenshot of the health boost. It's that black thing on the ground that isn't an orange traffic cone-looking Bit. I'm not really sure how to describe it, it's sort of like a black orb, but it's kind of lumpy. Some enemies will drop two health things, which is pretty handy.
Getting health and Bits from Programs you derezzed is kind of strange story wise. Gameplay-wise, it makes sense, the health boost can be important when there's lots of enemies. Story wise, I don't know what to make of it. Getting Bits is kind of like looting a body, so that sort of makes sense, but I don't know if the health increase can be made to make sense story wise, unless you absorb some of their coding or something, but then that gets into weird territory.
This wall on the lower level is pretty awesome looking.
These two areas on the upper floor are neat, too.
You have to color absorb purple from an energy well to access the elevator to the next floor.
This next part is a little tricky, you have to color change several times and use the guided disk to hit switches that unlock other switches.
The hexagon flooring is clear and sometimes you can see neat stuff underneath it. I'm not sure what that structure is, but it looks cool.
Once you've hit all the switches, you can head on up to the next floor. There's a green energy well right before the elevator, so I went ahead and absorbed the color. Looks like there's a green switch to hit to the right, behind a hackable door.
Once you walk further into the room, the camera pans over to show Tron, who is trapped behind a barrier.
The hackable door introduces a third color into the hacks, now we have purple as well. It's fairly simple, though, once again, you need to be careful to not mix the colors.
There's a hostile Program in between you and the switch, though if you're lucky, you can hit both in one shot before your green color absorb runs out.
Another cool looking wall.
There's two switches that are connected to the barrier that has Tron trapped. One is on each side of the room. There's a few hostile Programs, but they're not so bad to fight. The dual-baton wielding ones are harder than the disc ones, though.
Once the barrier is down, you can go to talk to Tron.
![](http://i20.photobucket.com/albums/b208/MewtwoWarrior/Tron%20Evolution%20DS/0064.png)
You talk to Tron and are instructed to leave. Tron walks away to take care of something and you're left to leave on your own. The screen tells you that your objective is to "Escape from the Lockdown Sequence".
You have to backtrack all the way back where you started. At several points you're stopped by a blue barrier that appears and will not leave until you defeat all the hostile Programs in the area.
I'm not sure on how this works story-wise. Do the barriers appear to keep malfunctioning Programs from leaving the area?
During the lockdown sequence, the energy wells and switches are darkened and deactivated.
Although, at one point, hostile Programs come from the elevator and then a barrier appears, but maybe it was only detecting them in the room and not the elevator hallway?
![](http://i20.photobucket.com/albums/b208/MewtwoWarrior/Tron%20Evolution%20DS/0065.png)
Once you get back to the start, you meet up with Tron.
This is what I call "the Tron incident". He gave no warning or indication to the Player Character, a subordinate System Monitor essentially working under Tron, of what he was planning. He indirectly nearly causes the death of the Player Character and completely brushes it off.
The entire scope and effects of the system-wide sector purge are unknown, but I am curious to what all was done.
![](http://i20.photobucket.com/albums/b208/MewtwoWarrior/Tron%20Evolution%20DS/0066.png)
You and Tron meet back up with Doran and have a conversation about what happened. You're back in the first room you appeared in when you started the game.
I really like the change in background behind the speaking characters. It looks pretty cool.
Doran tells you to go shopping before continuing work, so let's see what there is to buy. The market is a bit of a distance away, so you'll get to see some of the Grid on the way there.
Doran leaves, but Tron's still there to talk to. He's all serious and business. It's hard to tell, but I'm wondering if what he saying is in any relation to you going shopping.
Sorry, Tron. Shopping is important, the market has stuff you need to live.
There's several Programs behind desks in this room, but you can't talk to any of them. It's kind of disappointing.
You still can't go up the left side of the room, but the receptionist has something different to say about it.
This entry was originally posted at
http://mewtwowarrior.dreamwidth.org/385546.html, where it has
![](http://www.dreamwidth.org/tools/commentcount?user=mewtwowarrior&ditemid=385546)
comments.