Little King's Diary

Nov 12, 2010 20:40

I'm starting a diary for my playthrough of Little King's Story. Cut for length.



Day 1

So, apparently I have found a crown and sceptre and thus been been declared King. I'm not convinced that's any basis for a system of government, but hey, works for me. I am now Leo I of Alpoko. Alas, the 'kingdom' I've inherited is, not to mince words, pathetic. The castle is a tiny cobwebbed ruin, consisting of just three rooms. There's a cow asleep in one of them.

A status report tells me that my holdings amount to the following:

Three ministers
Three cows
Twelve citizens, all unemployed slackers...sorry, ‘carefree adults’
An empty treasury

...so yeah. Clearly we have some work to do. The ministers in question are two childhood friends, Liam the Anything Minister and Verde the Records Minister, and a crazy old guy called Howser the Bull Knight. He’s convinced I’m the one who will bring glory to the kingdom, and yes, he’s an armoured knight who rides around on a cow.

Liam’s job is to explain controls, game features and jobs. Verde saves the game and gives the aforementioned status reports. Howser, meanwhile, makes ominous-sounding plans and tells me we need a hundred thousand Bol. We’ll come back to him later, when we have enough money to fund...whatever he’s plotting.

Oh, and all my citizens hate me. Understandable, given the state of the kingdom, but I just got here.

I head outside to meet the people. The first person I meet, Mr M, is the one playing the background music, and apparently doesn’t count as one of the twelve. Have I mentioned, though, how awesome the music is in this game? Because it is awesome, composed entirely of rearrangements of classical pieces. Beethoven, Mozart, Bizet, Elgar, Rossini, Tchaikovsky.

Anyway, my citizens are Lyrica, Caleb, Jaden, Morlan, Mike, Caden, Josh, Lumasa, Aidan, Alice, Lily and Letty. As mentioned, none of them have jobs, and there’s no place to train them yet, either. I tell five of them to follow me (which is my current max) and we potter around the kingdom. Mostly they run into trees and rocks and get confused, but they can dig holes, and we manage to turn up a few coins.

Heading back to the throne room, Howser unveils his plans. We have enough money to build either a farmhouse or a guardhouse. The farmhouse lets me teach people to be farmers and, well, you can guess what the barracks do.

I pick the farmhouse, and turn in for the night. Apparently it’ll be complete in the morning. I’m not sure who’s going to do the building, but hey, at least it’s not me for a change.

Day 2

So, we can train farmers now. I waste no time in pushing Lily, Merlan, Josh, Mike and Caleb into this productive and worthwhile career, and head off for a proper tour of the kingdom.

Farmers are better at digging than slackers, and they can do things like break rocks and cut down fallen trees. I clear the way to a turnip field, and am busily harvesting them (well, ordering other people to harvest them, anyway) when one of them decides to attack me. Monster turnips. This kingdom just gets better and better.

Combat is all about timing. Avoid attacks, send people in to attack the enemy, call them back before the enemy retaliates. A lot like Pikmin, if you’ve played that.

The turnips don’t put up too much of a fight, and I explore further, turning logs into timber, digging up treasures, and fighting giant snails. As it gets late I also encounter some surprisingly aggressive owls, which I can’t seem to hit back. Maybe it’s a timing thing, maybe I need to be attacking them with something better than farm implements. For now I avoid them and head back to the castle.

I needed about another hundred thousand Bols for the guard house. Cashing in my findings, I have about 1.5 million. Well, it did include a golden turnip. Somehow.

Anyway, I order the barracks built, and head to bed.

Day 3

I check the reports. My population have gone straight through ‘Meh’ and now they all love me. Fickle bunch, aren’t they? To be fair, though, I have nearly halved the unemployment rate and filled the treasury with loot.

Howser has expansion plans, to grab more land and support more citizens. And to do this, the next step is apparently to build a massively expensive town square, the sole purpose of which is to contain a suggestion box for messages from citizens. Hrm.

Anyway, I have just enough Bols for it, and it’s the only thing on the schedule at the moment, so let’s go for it. And, whoops, that ends the day so the square can be built.

Overnight, we get a little cutscene of a farmer posting a suggestion. Hooray.

Day 4

There are three suggestions in the box. One is a test message from Howser; one is a request from Verde to redecorate the castle. Money well spent there, clearly.

The third is a rumour that a cow with a skull for a head is haunting the graveyard. Somewhat more promising. Howser explains that defeating a boss will clear the monsters out of the territory surrounding it, allowing the kingdom to expand into that region.

I train Aidan, Caden, Letty, Alice and Josh up as soldiers and go for an explore. Unsurprisingly, soldiers are better at fighting than farmers, and make short work of the snails we encounter. Unfortunately, they seem to have forgotten how to dig, and they can’t do any of the farmer work either. Clearly the ideal is to have a mix of guards and workers, but right now I’m just exploring. And then we round a corner into...

...oh, right. That’s where the graveyard is. Whoops again. At least I’ve got an entourage of guards.

We avoid the giant ghost cow when it charges, then send the soldiers in while it’s stunned, and call them back before it recovers. Occasionally its skull flies off and comes after me, and I run around like a mad thing while my loyal minions hack away at the body.

It does some damage, but doesn’t kill anybody, and eventually it drops. This ends the day; apparently tomorrow will be a celebration in my honour.

Day 5

It’s the Cow Festival, which apparently involves the citizens dancing around wearing cow skulls on their heads. I chat to some of them, and a couple mention an imminent invasion across the river. First I’ve heard about it.

While it’s quiet, I wander and find a place called Over-There Beach, which is apparently where the souls of the dead wash up. Lovely. Right now it’s got some trees and jars on it, as well as what looks like giant Lego. I’ll have to come back with workers and see what I can do about them. There are nasty-looking crabs lurking on the other side of the Lego, as well.

Danced out, I crash for the night. While I sleep, Liam and Howser plant a sign by the river. Something to do with this invasion, maybe?

Day 6

Howser meets me at the throne, and enthusiastically explains the invasion business. Apparently there are Onii over the river, and we should kill them and take their stuff.

Ah. We’re not being invaded. We’re preparing to launch an invasion. Howser gleefully reveals the ultimate goal of restoring the kingdom:

“World Domination!”

Um...yay?

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