Make Me High - Sims 3 'Late Night' Metropolitan Buildings, Part Four

Nov 02, 2013 17:54

The end is nigh! Here's the second last part of the Metropolitan Buildings series, now with business/community facilities. Flummoxed, puzzled, and clueless? Help is in the first part: http://misty-fluff.livejournal.com/19917.html.

The Fourth Estate )

shell buildings

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Comments 7

delonariel November 3 2013, 07:17:33 UTC
Well wow. You've definitively converted me to using dummy lots, everything looks so crisp from neighbourhood view. I have to ask though, how do you keep sims from walking into the shells?

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misty_fluff November 3 2013, 08:12:01 UTC

I don't use the buildings for "real" community lots, they're only a scenery for screenshots. My Sims don't have 'free will on' when they're on the lot, so they just stand around and wait for my commands. :)

I guess what you could do if you want to use the buildings for a visitable community lot is to draw an invisible fence around the building. There's one here: http://modthesims.info/d/179868. Maybe not the best solution to the problem, but most certainly better than expanding the footprint. Wouldn't want to do that. :)

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delonariel November 3 2013, 08:41:17 UTC
...most certainly better than expanding the footprint. Wouldn't want to do that.
Haha no, shudder to think! I hope you don't mind me asking for advice if I steal your idea for some other rabbitholes? I can't help but think of all the cute buildings that aren't done justice by being neighbourhood deco.

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misty_fluff November 3 2013, 10:06:00 UTC

I don't mind at all, and yeah, the neighborhood deco is probably the best of all Sims 3 objects, at least the most imaginative. I've made three shops (from 'Pets' and 'Town Stuff) as well and they look astonishingly good from up close. If you want, I can upload them in the next post. Today is my Sims-Sunday anyway. :D
Also, feel free to PM me if you encounter any problems with converting the buildings. They can be a bit tricky sometimes. After having made almost forty of them, I should know. ;)

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badchriss November 4 2013, 14:52:44 UTC
That`s a great idea using the invisible fence for keeping the sims out of those shells.Good that someone mentioned it because i would have totally forget that and suddenly wonder why my sims keep disappearing :D
Judging on those pictures,sometimes i really don`t know if those are TS 2 shots ore TS 3 shots.

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misty_fluff November 4 2013, 16:37:24 UTC

Hehe, it's dazzling, isn't it. Though the magic only works as long as you take a picture from the lot view and from close up. As soon as you have to fall back on the neighborhood view, you instantly become aware of the weak point of the TS2: no detailed landscape. Half of the lot decorations disappear, shapes become blurry, the distance cannot be regulated anymore. Argh, the woes of taking pictures. :-o

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