So all sorts of fascinating, often infuriating drama has been going on with The Pinball Arcade, Farsight Software's classic-pinball simulator. As of last night, both of the famous tables with media licenses funded from successful Kickstarters, Twilight Zone and Star Trek: The Next Generation, are out on iOS and Android and, I think, Macintosh, and
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I loved Scared Stiff; the hardcore nerds in the basement pinball-foosball-video game room rolled their eyes at it, either because it was "for girls" or too boob-y. But it was pretty easy, so I loved it.
I'm thinking about trying the Android sim because it's the only platform I have that would work. We might get a PS3 or XBox early next year, so maybe I'll wait.
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But knowing that TZ is easier still makes me want to get a sim.
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The Twilight Zone pin is an excellent example. If they tuned the physics to make it as hard as the real one, I guarantee 90% of people who downloaded it would be going "what is this crap, one star, do not buy" within ten minutes. There are different standards for mobile games than there were for 1990s pinballs.
I think one or two of the other sims (Harley-Davidson, possibly Scared Stiff) may actually be tuned too easy to be interesting. With Twilight Zone, they've got it in a state where it's actually quite fun for general players, but the pinheads are upset. I could probably stand for it to be a little harder, but I do like the fact that I can actually get to Lost In The Zone.
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Ten million points!
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"Q! What are you doing here?"
"Let's play a little game."
"Q! We don't have time for your games!!"
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