Okay moeparty. I'm thinking of starting a game. A really liberal, power-to-the-players type game that incorporates some of the cooler elements of more successful games like
campfuckudie (which i will always, always pronounce "camp fuck-a-dee" in my head) and
theorganization (not that theorg was particularly successful, but it was different and unique and the reception was
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Yeah, that's kind of the ideal I'm working towards? Like mods to keep things running smoothly and to oversee the general populace, but I don't want to fence people in with a tight plot. Strongly plot-driven games are fun and all, but when you have so many people checking in with the mods to make sure suchandsuch is okay and whatever, it slows it down? I think it's best to just. let people go with it.
AMERICA how generous do you feel towards your neighbors now that you're in an economic recession. I mean reeeeeeally
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ANyway, yeah, the game I'm in works like that and it's wonderful, since the mods only do the basic idea and then we do the random events or stuff that goes around. I think it takes a lot of pressure off and you don't have people waiting for stuff to happen. I'm all for a game like that, and I had been wanting to app somewhere, idk.
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