Game Rant: On the day we met... (Boy Meets Girl)

Aug 09, 2009 14:53

The fickleness of our memories is an often-used element in stories. The fact that things slowly come to light as the story moves forward indeed helps in setting the pace of the plot in place.

Most stories tend to use traumatic experiences or sudden forgetfulness to explain why these tales unfold the way they do. Of course, while games like Key's ( Read more... )

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Comments 2

hybrid_xisha August 10 2009, 18:33:47 UTC
That secret magic socoety thing is one of the more interesting premises I've heard of in these games, for sure. I did also notice the characters seemed to be the same face with different hairstyles, though. and is it just me, or do all these game OP's seem to be the same sequences with different music? XD

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o-o! moroboshiyuumei August 10 2009, 21:35:46 UTC
Well, the character designs were blatantly obvious in that regard. That usually doesn't bug me, but as I said, this wasn't the best game made by FW.

The magic thing I actually felt was a very weak undertone to the story. I'm guessing the writers purposely did this to keep it from overcoming the other elements in the story, though it may have done more harm than good. It would have made sense for the game to hold off on Miu's route until the other four were cleared, but Miu and Haruna's routes are very tightly intertwined, so there's also that to keep in mind.

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