I've promised to give a talk about Interaction Design for a local group of "intellectual interest" people. I have great passion about it, I have some knowledge of it -- but only some. I will be collecting links in this post, and if you have more links, research points and other miscellenia, please comment
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Yesterday, I needed to get to my friend's house. I opened up the contact, and (remembering everyone whining about "no copy and paste!") tapped on the friend's address and lo and behold - the built-in googlemap opened to that address! It was like magic.
It's not an example of user interface - but of interface between two "separate" apps that are integrated so seamlessly that the user doesn't have to think about it.
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you have a month and a half to get 'your affairs in order'
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Flickr's interface is pretty good, IMHO.
you've talked about the Ipod, but there are some other great, more subtle examples from apple, for example:
the power connector on apples laptop (magnetic latch - so the laptop is not sent flying to the floor when someone accidentaly tuggs it) - the connector is a rectangle profine (similar to USB) - but his five connectors. why do you need five connectors on a power cord? - simple. the connector is a mirror image of the 2 connectors - so you can insert it up or down (it's the same thing) - unlike USB which you always have to think about how to insert. (I know that the USB logo needs to be on the top - but most people don't).
are you going to get into the crazy multitouch futuristic stuff too? (iphone, jeff hunn, microsoft surface, jazzmutant lemur?)
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and linked, too.
this is a cool article:
http://www.core77.com/reactor/06.07_merholz.asp
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I say the target audience is grandparents and grandchildren for Wii.
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Idetrorce
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