mpd

VDPAU: vdp_imp_device_create_x11() -> 1

Apr 25, 2023 10:48

https://dememax.dreamwidth.org/185467.html

Не получается воспользоваться VDPAU на моём гибридном ноуте (две карты: Intel и NVidia).
Пробовал воспользоваться страницей на Вики моего дистрибутива:
https://wiki.gentoo.org/wiki/VDPAU
По этой доке смотрю, что выводит иксовый сервер:
$ grep -i vdpau ~/.local/share/xorg/Xorg.*.log
/home/maxatka/.local/share/xorg/Xorg.0.log:[ 339.231] (II) modeset(0): [DRI2] VDPAU driver: va_gl
/home/maxatka/.local/share/xorg/Xorg.0.log:[ 339.268] (II) NVIDIA(G0): [DRI2] VDPAU driver: nvidiaЧто не совсем соответствует, что у меня в соответствующем каталоге:
$ ls -l /usr/lib64/vdpau/
total 772
lrwxrwxrwx 1 root root 28 Apr 17 17:48 libvdpau_nvidia.so -> libvdpau_nvidia.so.530.41.03
lrwxrwxrwx 1 root root 28 Apr 17 17:48 libvdpau_nvidia.so.1 -> libvdpau_nvidia.so.530.41.03
-rwxr-xr-x 1 root root 716208 Apr 17 17:48 libvdpau_nvidia.so.530.41.03
lrwxrwxrwx 1 root root 19 Apr 18 16:06 libvdpau_trace.so -> libvdpau_trace.so.1
lrwxrwxrwx 1 root root 23 Apr 18 16:06 libvdpau_trace.so.1 -> libvdpau_trace.so.1.0.0
-rwxr-xr-x 1 root root 67560 Apr 18 16:06 libvdpau_trace.so.1.0.0Уже первое несоответствие: в лога есть va_gl, но такого нет среди динамических библиотек (.so), зато там есть trace!
Но, что интересно, утилита vdpauinfo распознаёт названия имеющихся библиотек в переменной VDPAU_DRIVER. Т.е., если запускать без изменение, по умолчанию используется va_gl:
$ vdpauinfo
display: :0.0 screen: 0
Failed to open VDPAU backend libvdpau_va_gl.so: cannot open shared object file: No such file or directory
Error creating VDPAU device: 1А если задавать имеющиеся, то другая ошибка:
$ VDPAU_NVIDIA_DEBUG=4 VDPAU_TRACE=3 VDPAU_DRIVER=nvidia vdpauinfo
display: :0.0 screen: 0
VDPAU capture: Enabled
vdp_imp_device_create_x11(0x5592b2d3e340, 0, -, -)
-> 1
Error creating VDPAU device: 1
$ VDPAU_NVIDIA_DEBUG=4 VDPAU_TRACE=3 VDPAU_DRIVER=trace vdpauinfo
display: :0.0 screen: 0
VDPAU capture: Enabled
vdp_imp_device_create_x11(0x560a12d3a340, 0, -, -)
-> 1
Error creating VDPAU device: 1Поигрался с утилитой prime-run чтобы задействовать NVidia GPU. Если под ней запускать firefox, вот что выводит about:support:
Application Basics

Name

Firefox

Version

112.0

Build ID
20230417013321

Distribution ID
gentoo

User Agent

Mozilla/5.0 (X11; Linux x86_64; rv:109.0) Gecko/20100101 Firefox/112.0

OS

Linux 5.15.88-gentoo #1 SMP Sat Apr 15 12:58:19 CEST 2023

OS Theme

Greybird / Greybird

Application Binary

/usr/lib64/firefox/firefox

Profile Directory

Open Directory
/home/maxatka/.mozilla/firefox/tfy0q5za.default-default

Enabled Plugins

about:plugins

Build Configuration

about:buildconfig

Memory Use

about:memory

Performance

about:processes

Registered Service Workers

about:serviceworkers

Multiprocess Windows

1/1

Fission Windows

1/1
Enabled by default

Remote Processes

8

Enterprise Policies

Active

Google Location Service Key

Found

Google Safebrowsing Key

Found

Mozilla Location Service Key

Found

Safe Mode

false

Memory Size (RAM)

31.2 GB

Disk Space Available
144 GB

Profiles
about:profiles

То разница ощутимая. А вот под утилитой prime-run:Graphics

Features

Window Device Pixel Ratios1CompositingWebRender (Software)Asynchronous Pan/Zoomwheel input enabled; scrollbar drag enabled; keyboard enabled; autoscroll enabled; smooth pinch-zoom enabledWebGL 1 Driver WSI InfoEGL_VENDOR:
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GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
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GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax
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GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles
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GL_EXT_memory_object_fd GL_NV_memory_object_sparse
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GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage
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EGL_NV_stream_attrib EGL_NV_stream_origin EGL_NV_system_time
EGL_NV_output_drm_flip_event EGL_NV_triple_buffer
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GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture
GL_ARB_clip_control GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_compute_shader GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float
GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control
GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4 GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel
GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters
GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind
GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage
GL_ARB_program_interface_query GL_ARB_provoking_vertex
GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading
GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock
GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store GL_ARB_shader_image_size
GL_ARB_shader_objects GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_420pack GL_ARB_shading_language_include
GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer
GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync
GL_ARB_tessellation_shader GL_ARB_texture_barrier
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add
GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8 GL_ARB_texture_storage
GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2
GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc
GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test
GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_EGL_image_storage GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage GL_EXT_provoking_vertex
GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_shader_objects GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax
GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles
GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge
GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat
GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object
GL_EXT_memory_object_fd GL_NV_memory_object_sparse
GL_KHR_parallel_shader_compile GL_KHR_no_error
GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore
GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup
GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture
GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent
GL_NVX_blend_equation_advanced_multi_draw_buffers
GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling
GL_NV_command_list GL_NV_compute_program5
GL_NV_compute_shader_derivatives GL_NV_conditional_render
GL_NV_conservative_raster GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap
GL_NV_conservative_raster_pre_snap_triangles
GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color
GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp
GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query
GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance
GL_NV_fragment_coverage_to_color GL_NV_fragment_program
GL_NV_fragment_program_option GL_NV_fragment_program2
GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough
GL_NV_gpu_program4 GL_NV_internalformat_sample_query
GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float
GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader
GL_NV_multisample_coverage GL_NV_multisample_filter_hint
GL_NV_occlusion_query GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_point_sprite
GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag
GL_NV_register_combiners GL_NV_register_combiners2
GL_NV_representative_fragment_test GL_NV_sample_locations
GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive
GL_NV_shader_atomic_counters GL_NV_shader_atomic_float
GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned
GL_NV_shader_texture_footprint GL_NV_shading_rate_image
GL_NV_stereo_view_rendering GL_NV_texgen_reflection
GL_NV_texture_barrier GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4 GL_NV_texture_multisample
GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed
GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3
GL_NV_transform_feedback GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout
GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2
GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2
GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast
GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_OES_EGL_image
GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap
GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow
GL_SUN_slice_accumWebGL 2 ExtensionsEXT_color_buffer_float
EXT_float_blend EXT_texture_compression_bptc
EXT_texture_compression_rgtc EXT_texture_filter_anisotropic MOZ_debug
OES_draw_buffers_indexed OES_texture_float_linear OVR_multiview2
WEBGL_compressed_texture_etc WEBGL_compressed_texture_s3tc
WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info
WEBGL_debug_shaders WEBGL_lose_contextWindow Protocolx11Desktop EnvironmentxfceTarget Frame Rate120WebGPU Default Adapter{
"navigator.gpu": null
}WebGPU Fallback Adapter{
"navigator.gpu": null
}

GPU #1

ActiveYesDescriptionNVIDIA GeForce GTX 1650/PCIe/SSE2Vendor ID0x10deDevice ID0x1f99Driver Vendornvidia/unknownDriver Version530.41.3.0RAM0

GPU #2

ActiveNoVendor ID0x8086Device ID0x9bc4

Diagnostics

AzureCanvasBackendskiaAzureContentBackendskiaAzureFallbackCanvasBackendskiaCMSOutputProfileEmpty profile dataDisplay01920x1080@120Hz scales:1.000000|1.000000Display11920x1080@60Hz scales:1.000000|1.000000DisplayCount2WebGPU Default Adapter[object Object]WebGPU Fallback Adapter[object Object]

Decision Log

HW_COMPOSITINGdefaultavailableuserforce_enabledForce-enabled by prefruntimeunavailableFailed to create new surfaceBlocklisted; failure code FEATURE_FAILURE_WEBRENDER_NEW_SURFACEOPENGL_COMPOSITINGdefaultavailableuserforce_enabledForce-enabled by prefWEBRENDERdefaultavailableuserforce_enabledForce enabled by prefruntimeunavailableFailed to create new surfaceBlocklisted; failure code FEATURE_FAILURE_WEBRENDER_NEW_SURFACEWEBRENDER_COMPOSITORdefaultdisabledDisabled by defaultBlocklisted; failure code FEATURE_FAILURE_DISABLEDenvblocklistedBlocklisted by gfxInfoBlocklisted; failure code FEATURE_FAILURE_WEBRENDER_COMPOSITOR_DISABLEDruntimeblockedCannot be enabled in release or betaBlocklisted; failure code FEATURE_FAILURE_DISABLE_RELEASE_OR_BETAWEBRENDER_PARTIALdefaultavailableenvblocklistedBlocklisted by gfxInfoBlocklisted; failure code FEATURE_ROLLOUT_WR_PARTIAL_PRESENT_NVIDIA_BINARYWEBRENDER_SHADER_CACHEdefaultdisabledDisabled by defaultBlocklisted; failure code FEATURE_FAILURE_DISABLEDWEBRENDER_OPTIMIZED_SHADERSdefaultavailableWEBRENDER_ANGLEdefaultavailableenvunavailableOS not supportedBlocklisted; failure code FEATURE_FAILURE_OS_NOT_SUPPORTEDWEBRENDER_DCOMP_PRESENTdefaultavailableuserdisabledUser disabled via prefBlocklisted; failure code FEATURE_FAILURE_DCOMP_PREF_DISABLEDenvblockedMonitor refresh rate too high/mixedBlocklisted; failure code NVIDIA_REFRESH_RATE_MIXEDruntimeunavailableRequires ANGLEBlocklisted; failure code FEATURE_FAILURE_DCOMP_NOT_ANGLEWEBRENDER_SCISSORED_CACHE_CLEARSdefaultavailableWEBGPUdefaultavailableruntimeblockedWebGPU cannot be enabled in release or betaBlocklisted; failure code WEBGPU_DISABLE_RELEASE_OR_BETAX11_EGLdefaultavailableDMABUFdefaultavailableenvblocklistedBlocklisted by gfxInfoBlocklisted due to known issues: bug 1788573HARDWARE_VIDEO_DECODINGdefaultavailableruntimeunavailableForce disabled by gfxInfoBlocklisted; failure code FEATURE_FAILURE_VIDEO_DECODING_TEST_FAILEDDMABUF_SURFACE_EXPORTdefaultavailableBACKDROP_FILTERdefaultavailableCANVAS_RENDERER_THREADdefaultblockedThread unsafe GLBlocklisted; failure code FEATURE_FAILURE_THREAD_UNSAFE_GLACCELERATED_CANVAS2Ddefaultavailable

Crash Guard Disabled Features

Workarounds

Failure Log

(#0) ErrorFailed to create EGLSurface!: 0x3009(#1) ErrorFailed to create EGLSurface. 1 renderers, 0 active.(#2) ErrorHandling webrender error 3(#3) ErrorFallback WR to SW-WR
Media

Audio Backendpulse-rustMax Channels2Preferred Sample Rate48000Roundtrip latency (standard deviation)...Codec Support InformationH264 SW
VP8 SW
VP9 SW
AV1 SW
Theora SW
AAC SW
FLAC SW
MP3 SW
Opus SW
Vorbis SW
Wave SW

Output Devices

Name
Group
Vendor
State
Preferred
Format
Channels
Rate
Latency

Built-in Audio Analog Stereo/devices/pci0000:00/0000:00:1f.3/sound/card0Intel CorporationEnabledNonedefault: F32LE, support: S16LE S16BE F32LE F32BE2default: 48000, support: 1 - 3840000 - 0LIBERTY +EnabledAlldefault: S16LE, support: S16LE S16BE F32LE F32BE2default: 48000, support: 1 - 3840000 - 0

Input Devices

Name
Group
Vendor
State
Preferred
Format
Channels
Rate
Latency

Monitor of Built-in Audio Analog Stereo/devices/pci0000:00/0000:00:1f.3/sound/card0Intel CorporationEnabledNonedefault: F32LE, support: S16LE S16BE F32LE F32BE2default: 48000, support: 1 - 3840000 - 0Built-in Audio Analog Stereo/devices/pci0000:00/0000:00:1f.3/sound/card0Intel CorporationEnabledAlldefault: F32LE, support: S16LE S16BE F32LE F32BE2default: 48000, support: 1 - 3840000 - 0Monitor of LIBERTY +EnabledNonedefault: S16LE, support: S16LE S16BE F32LE F32BE2default: 48000, support: 1 - 3840000 - 0

Media Capabilities

Enumerate database

Вот без prime-run:Graphics

К сожалению, для ЖЖ пост слишком большой, смотрите продолжение в дримвью.

gentoo, linux, nvidia, vdpau, работа

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