Sleepless Department Nine thoughts

May 13, 2010 08:12

Unable to get back to sleep this morning, I had an idea. And I wanted to note it down before I manage another hour of sleep and forget it. So I apologize if it's a bit incoherent or difficult to follow; this is mostly for my own benefit.

One of the flaws of Department Nine, my 2007 Game Chef game, was that the initial setup phase took too long ( Read more... )

department nine, down with relationship maps, role playing, dynamic creation, rpgs, sleeplessness, game design, writing thoughts down to remember later

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scholarinexile May 13 2010, 15:54:31 UTC
I like it. Not sure how it'll play, but it's worth trying out. Ironically, I was just thinking about Department Nine the other morning too, and was going to ask if you intedned to ever run it again.

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lordrefa May 13 2010, 22:01:14 UTC
Sounds good to me too.

And I'd assumed D9 was on the to-do for this new Fri/Sat non-DnD gaming night.

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mrteapot May 13 2010, 22:17:18 UTC
Indeed it is, at some point. The only question is where it falls on the list. This idea moved it up a few notches.

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