(no subject)

Jul 22, 2008 01:22

Your Name/what you go by: Owl
AIM/E-mail/contact info - some way of reaching you: You guys all know it already :(
Your character's name (last, first): Fakir
Series your character's from: Princess Tutu

Background info on your character:

Princess Tutu is by pure definition, a fairy tale telling another fairy tale. IT ALL BEGAN because of this creepy old man named Drosselmeyer being able to spin stories to life and a town growing to fear this power, cutting off his hands and bad ending him before his story even begins! But that's okay, because this story isn't about him. It starts with a small, ordinary duck watching a heartless Prince spin right round baby right r--er, dancing near her little pond. She falls in love with him, and wants nothing more than to be with him--except alas she's a duck and anime hates furries. It turns out this prince kind of used his heart to seal away a crow, who Drosselmeyer had locked him in eternal battle with. By accepting Drosselmeyer's power, this adorable little duck named Ahiru could turn into a human girl and help the prince by collecting his heart pieces as ~*Princess Tutu*~, and thus our story begins!

But this isn't quite about her so let's move on.

When we first meet Fakir, he is...a huge jerk! He is constantly hovering around Mytho, trying to protect him and keep him from Tutu, insisting he doesn't need a heart. Naturally, this leads you to believe that he is a huge dick--but actually no! Fakir is overbearing and protective of Mytho because he doesn't want the past to be repeated and to put Mytho in danger again. Naturally, still, Ahiru does not understand this. But Mytho and Fakir go back a loooong way, back to when Fakir was a wee brat and Mytho was in his early days of being a pantsless drywall.

Once upon a time there was a very adorable boy who happened to inherit Drosselmeyer's power, being a direct descendant, to weave fiction into reality by writing! And with this power, he tried to save his town, a place called Kinkan where magic exists and is common, from those nasty ravens by drawing them to him so he could valiantly defeat them, but instead it goes NOT AS PLANNED as his parents die protecting him from the ravens. This, of course, scared the hell out of him and made him afraid to take up this power again, repressing those memories, and is taken in by Charon. During his youth, he is also a big fan of the fairytale that this whole anime is based on--The Prince and the Raven. He recognizes Mytho passed out in the street, and he took him home and helped him get better (aww). Things rolled smoothly until... Mytho ran into a burning building to save a bird, nearly killing himself. So Fakir was like YEAH NO and serioused the fuck up in taking charge of Mytho's life.

This also means he's taking on the role of the Knight in the story--the doomed one who tries to protect the Prince from the Raven, but ends up dying. He...combats this by practicing ballet and continuing to protect Mytho, because he's a swell guy, I guess, if you don't count how mean he is. But that's when Ahiru comes in and sets the fairy tale in motion, and Fakir is powerless to stop it. And of course, he is...afraid! Not that he shows it often being a BAMF and all, but considering if the story goes as it should, he's pretty well lined up to die. Oops. But he's set in fighting his fate, and NOT dying, because that's a pretty sweet aspiration to have.

Sometime during this, a girl from Fakir's past named Retzel comes mostly from behind and surprises everyone with her sudden appearance--it turns out that she sort of acted like a mother to him after Fakir's parents died. She tells Ahiru about his secret power--and Ahiru just asks Fakir to take up the pen again and rewrite the story with a GOOD END--only Fakir is still suffering from trauma with the whole...dead parents thing. Even though he eventually overcomes this fear, the first story he writes doesn't come true. So what time is it? Time for a TRAINING MONTAGE with a freaky Drosselmeyer fanboy named Autor. Though--it turns out, Fakir can't write for himself or Mytho, so it goes a bit not as planned. BUT, Fakir can write for Ahiru/Princess Tutu, and so that is how he aids the story in the right direction.

And finally, in Kinkan Town, where the Raven has taken over, a fully recovered Mytho is about to pierce his heart again to seal away the great Raven when Ahiru--re-duckified, dances with the ravens as if she were Tutu, to help them regain themselves, even though she is just a duck, with Fakir's writing, she dances regardless of the ravens attacking her--giving Mytho the chance to call Rue out of the darkness and defeat the raven together. Fakir destroys the machine that wrote Drosselmeyer's tragedy and writes a happy ending for Rue and Mytho, while swearing to Ahiru, still a duck, that he'll stay with her forever, regardless.

THE END \o/.

Personality; When we first meet him, Fakir has this sort of...need to be in control and challenge anyone who tries to threaten that. He basically rules over Mytho's life, and is essentially quite cruel, but this is only the first layer of him, rather than a mask. He does hide a lot of his insecurities about his written fate and where he's going in life, especially considering how he's fated to just...die. Even if this part of him makes him come out as a bit bitter, it's obvious where that all started in the first place. As he accepts the fact that Mytho wants his heart back and that Ahiru is Princess Tutu--he finally starts to warm up and believe in a better story, even if he gets frustrated because his power isn't much compared to Kraehe's or Tutu's--but he keeps going, because he's determined like that. Though, it took time for Fakir to warm up, so to strangers, and people he's especially suspicious of, he comes off as cold and rude, even if Duck is constantly insisting he acts otherwise.

Sample post: (First person point of view, please)

Let it be known--with all that's going on back home, I don't like plot twists.

And to top it off--I've searched everywhere for that idiot, and it's safe to say all the ducks I've seen around here aren't her. She's always getting lost at all the wrong times! Is it possible that this is Drosselmeyer's work? To be moved from one story to another--that's stupid. But with him, who really knows? How sick. I don't need to stick around here--I already know I can change my story. I can change this one too--if it really is a new story. I need to get back and help that moron before the tragedy that man has planned comes true. I don't have time to waste!

...Anyway.

I've overheard bits and pieces about this place--not much, naturally, but enough. Stuff about barriers, about monsoons, about... male human auctions. But none of that matters--I said I'd be getting out of here, barriers or not. Ahiru...Don't do anything stupid until I get back. You can't tackle those problems on your own.

So--who wants to step up and tell me just where I've landed? It's gotta be far from home, but that doesn't matter to me. I'll figure out out how to get back on my own, regardless. All I need are the basics.

...And don't tell me I've landed in some sort of wilderness survival comedy.

A list of things your character might have on them after they got snatched up and put on this island:
A quill, paper, sword, and gay, gay ballerina shoes."

app

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