New Feathers again... Greetings to all who have note met me; I am Mark, a tactician by trade, and freelance. I have been working for some time on this guide, which I have recently finished the revisions of from it's previous version. I hope this will make your unfortunate situation... a little easier.
A Guide For Luceti
► The first notable point is that this is another... 'world' called Luceti by the majority of the population. The natural resources here are quite abundant, even if the space itself is small. It consists of a village surrounded by a forest with two sizable lakes hidden within it. There's also a mountain range which had (so I am told) an extensive network of caves in it.
► The first change you'll notice... and perhaps the most alarming, truth told... is that you'll find a set of wings on your back. Small and bird-like, they do shed feathers -- a process called molting, I am told. They're extremely sensitive and seem to vary in color between individuals, and don't seem to serve much purpose. I have heard tale of people gliding with them, but little more. Still, you would do well to protect them. Injury too them results in a disproportional amount of blood lose and removal of both results in instant death, most likely due to a unbalance in humors.
► The reason you are here is most regrettable... a collection of beings which refer to themselves as the 'Malnosso' (A name which a few have claimed is derived from some tongue called... I believe it was 'Spanish?' Might someone clarify this?) have abducted most everyone here. With few exceptions, everyone is a captive in what is effectively a large civilian prison.
► New captives appear to arrive at a monthly rate, going by Sir Silverberg the senior's calender... it would appear that the first fifteen days or so are when new arrivals -- commonly called 'New Feathers' by the population -- will come to be here. There seems to be an overly high chance of individuals that know each other from back home. The previous author of this guide believed that this proved that people were 'connected' somehow. An interesting theory... but he seemed so certain of it...
► As for departures... it's unclear as to what becomes of them, but it is (unfortunately) relatively common for people to vanish without a trace, as was the case with the creator of the original guide. The accepted belief by the population is that these vanished individuals... return back to their homelands. This is sometimes supported by individuals who vanish, only to return again with these memories of Luceti in-tact. Which, fortunately or sadly, does not always happen
► There are... some issues of space and time in relation to these abductions. Many of the other denizens of this place will be from different 'worlds' than you, and osme of them from different points in the timelines of those respective worlds. By way of example, the previous guide creator cited some worlds known as 'Sylverant and Tethe'alla'... Might someone explain that to me?
► The device you are reading this on is an enchanted book used for the majority of communications in Luceti. It is commonly called a 'journal' or a 'book' by the populance. It can display written or voice-recorded messages. Significantly, there is also a ... the previous guide owner called it a 'camera' -- but in essence, the journal records a picture of those using it for the recipients to see. This can be obstructed or the like if you so wish.
► These messages can then be specified for specific targets... or for yourself alone. The means of these encryptions are extremely variable, and I think at a later date I'll be explaining the methods I have seen used... and how people bypass them with a process the population seems to refer to as 'hacking.'
► For everyone who had significant unnatural abilities (ranging from magic to... any myriad of other abilities, including, it seems, technological ones) chances are that your abilities have been severely weakened. Going on my analysis of what people have claimed to been able to do as compared to now, by and large the limit seems to be about fifty I believe that is the jist of what I have been hearing... of the person's original capacity... sometimes more, sometimes less. The speculated reason for this is a defensive mechanism of the Mlanosso. It it worth noting that the 'increase' from about ten percent of one's abilities to about fifty was relatively recent
► In this land, there are many spirits, which one can make a covenant with and use magic. It appears that all denizens of this village are able to do so, and the powers of these spirits are extremely variable. Aside from this, all denizens of this village are now able to... speak with animals as if they were men. It's sounds so silly, but...
► There is, as I understand it, some manner of barrier that surrounds the lands near the village. At it's closest it's on the other side of the mountain, though due to recent events it is a long march from here to the edge of it even past the mountains. From what else I have heard, it reaches up seemingly indefinitely into the sky and into the ground as well. Truthfully, I've never visited it, so if someone might prove me with more information...
► To those that this sounds so silly but... have the ability to shift between worlds normally, or otherwise open some sort of portal you will not be able to do it. There is no known method of escape either directly from the world or through the barrier... either by sky or ground. It's regrettable, but we are working on it, I assure you.
► I know not what tongue you are native to, but unless it is the common tongue of Elibe, I assure you that it is not the one I am writing in. While everyone seems to be speaking their own tongues, they are, unless they try not to be, understood. That is to say, it seems the majority of the population speaks 'Japanese' and most of the time people seem to understand it... though there have been occasions where I haven't understood others, so I can only assume this is based on willpower.
► This may or may not be alarming to some, but there are many more species here than humans and dragons. I have yet to make a detailed study on this, truth told, but one which had gotten much publicity is 'vampires' -- which I know little, if anything, about. I should make a poll of sorts sometime...
► This sounds so ludicrous, but... death is not eternal in Luceti. When one dies, it appears that one returns in an upwards of a full week with some loss. This losses range from memories to senses to many myriad of other such things. The previous author of this guide called it the 'death penalty.'
► In terms of housing... there are many houses which can house comfortably over a half dozen individuals. Aside from this, there are community houses with many more but smaller individual housing units. I have heard some others have been building houses aside from this, however In truth, I much approve of this... In fact, due to space if nothing else, I urge those with stills in carpentry to consider this route... or at lease to step forward. I would like to speak with you.
► Luceti is, as I have said, a small village. Within this village are a large number of shops, none of which seem to require any form of currency, as strange as it sounds. By and large, anyone can find anything here... except for items I am not familiar with called 'firearms.' I have also heard a few people express that some equipment that seems to run on Thunder Magic cannot be found here. Listed below are particularly notable locations in Luceti.
► The Jasmine Dragon: As I understand it, this facility was previously run by a man named Iroh, but since his vanishing it has become managed by a girl named Katara. The focus of it's menu appears to be tea -- a drink formed of hot water and various leaves. The atmosphere, from one or two of my visits, is ... cozy. And the management appears a tad lax. It is located towards the center of the shopping area of the village
► The Bakery: (similar to the tea shop, I implore you to inform me if there is a more proper name for this facility) A man named Daisya Barry runs this establishment... it appears to be a store focused almost exclusively on pastries and sweet foods which are often bread-like in nature. It's altogether an enjoyable location. Similar to the Tea Shop, it is located towards the center of town.
► Azzip Pizzeria: It is managed by a man named Duo Maxwell, and focuses on some dish called... pizza. In truth, I've never tried it, but I'm told it's excellent. It too is located in town, and I believe Duo said that he intended to do house calls with it as well.
► Aerie Bar: As far as I am aware, this is one of the few establishments in Luceti that had a proper selection of alcohol. It is run, to the best of my knowledge, by a man named Matt. It seems to be something of a hang-out for certain members of Luceti's population. Much like taverns back home, truth told...
► Flonne's Flowershop of Love: This facility was converted from House #46, and focuses on the distribution and growth of flowers. It is run by a young girl named Flonne, whose disposition seems t be overwhelmingly cheerful. I am told the selection is quite varied.
► Lloyd's Awesome Smithy: This 'facility' is truly House #19 and is run by Sir Irving. His skill with many feilds of craftsmanship, despite his age, is phenominal, and I cannot do anything less that recommend him without end to anyone that migh require something built for them... not to put too much work on him, of course.
► The Clinic: This appears to be similar to an apothecary's house and is run, to my recollection, by Kamui Shirou. Many people use it to recover from injury or illness, and the staff seems relatively large by the standards of Luceti. There are many rooms and many forms of treatment able to be put to use here.
► The School: The school here is something that Mi'lady Sage has been trying to establish to little results, truth told. It is a sizable building which seems to be designed as a place of formal education on general subjects. Not all that disssimilar to my own mother's habits...
► The Library: There is a rather extensive library in town. Though it has previous been destroyed, it is now in tip-top shape, and has a large selection of various works from various nations and... 'worlds.'
► Naturally, in a place such as Luceti, organizations will start to spring up. There are a few notable ones in Luceti, though few of them are truly official. the previous author of this guide extrapolated his thoughts on a few of them for later dates, but I do not think that many of them are still relevant. Below are organizations known to me.
► i>The Blue Rogues: Borne from the same roots as Sir Silverberg's original patrols, the Blue Rogues are a vigilante force spearheaded by a man named Vyse. While pirates in name (some Rogues refer to their champion as 'Captain') they commit to actions more akin to militia. Their organization is loose, but all of the members are dependable and capable fighters.
► The Luceti Chronicles: I know not if they have a base of operation, but this is a publication run by one Hiyono Yuizaki which seems aimed at giving the people of Luceti a run-over of monthly events. It is most informative... and is given to the people over this 'book.' It seems to focus a bit heavily on gossip and hearsay though.
► The SOS-Brigade: ...Truthfully, I still know next to nothing of this, might someone inform me as to what it's purpose is? It appears to be headed by a man named Haruki Suzumiya and is based in House #10.
► I do not know if this organization ever had a name, but prior to the current bouts of violence and insanity brought forth by a man named Diavolo, I believe there was an attempt to create some manner of unified force under Diavolo's counter-part, who I cannot recall the name of off hand How... vexing. Regardless, as a result of Diavolo, this obviously fell through.
► Currently, Cloud Strife and myself are working on plans for a more proper militia. Any who might agree to this idea, please step forward. However, I have seen other arguements... which I can't argue with. Hn.
► I have detailed many notable locations in the village, but there are a very noteworthy locations outside of the village as well. These are not as vital to know as the locations above, but they are still of interest, and therefore I may as well record them. Due to... injuries... I have yet to personally venture to most of these, and it is entirely possible that I have missed a few locations. If someone might inform me if I have, I would appreciate it. ...This was far more lacking than I thought it might be.
► The Northern Lake: This is the larger of the two lakes in Luceti, and as I understand it, the deeper. It's located in the forest, and a woman of great stature named Princess ruto lives at a house on its banks constructed by a man named Walter.
► The Southern Lake: This is the smaller of the two lakes in Luceti, and a little south of the village.
► The Ruins of the Lab: These are located on the far side of the mountains from the perspective of the village. They appear to, as I have heard it, been aged significantly more than one might think possible. Most of the devices in it I had heard are rendered unusable because of this.
► The Malnosso run Luceti-wide 'experiments' from time to time, which seem to last between one and three weeks, and often cause the population significant grief. While some are far more dangerous than others, they all have given the population of this village much to consider. Listed below are all the events I and the previous writer of this guide were able to collect on. Some of them may or may not be experiments, though most of them admittedly are. It is arguable either way in some cases. At a later date, I will extrapolate on them, as well as my theories related to them. But please, feel free to ask me. I was not personally here for all of them, but I might be able to give you some information...
► Flood Incident
► Flower Incident
► Children Incident
► Valentine's Incident
► Hunter Incident
► Gender Swap Incident
► Coolidge Wedding
► Plague Incident
► Animal Incident
► Personality Swap Incident
► Simon's Kidnapping
► Darkness Incident
► Sophie Coolidge's Birth
► Time Variation Incident
► Barrier-Failing Incident
► Wing-Illness Incident
► Chattering Incident
► This is worth a note of its own... One of the most recent events, listed as the Barrier-Failing Incident, is perhaps the most notable event in the 'history' of Luceti. During this event, the sky turned red, 'death penalties' were removed for a time, and people were allowed the full scope of their abilities -- with the exception of anything which might allow them to leave this world, as I understand it. Perhaps someone could confirm that... Regardless, during this time the barrier was also recalled, though as I understand it there was still a limit to how far one could go outwards, somehow. What's more, the building previously understood as the Malnosso's lab was in ruins. This experiment of sorts ended on a very chaotic note, sadly, which demoralized most of the advancements made during it.
► Aside from these 'experiments' there is also a habit the Malnosso have of personally abducted individuals to commit to what can only be called personal experimentation. The results of these kidnappings are often quite... unfortunate. They happen relatively regularly, particularly when there isn't a larger experiment happening, but there doesn't seem to be any theory as to who is chosen and why.
Aside from this... Norma, might I ask something of you?
...Oh, and Walter. Might I ask how the task I asked of you is going?