Concrit Post

Jan 20, 2009 18:14

Please let me know how I'm doing, good, bad or otherwise.

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concrit

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idle_traveller May 17 2009, 04:24:30 UTC
Hey, Near! I just wanted to ask you a question. I'm not familiar with the latter part of Death Note canon, but Near comes off as a very methodical and unattached child when he first appears. In camp, I've seen him grow quite attached to others in fairly obvious ways. I was curious if he showed more emotional growth as the series went on, or if this was a product of character development in camp?

For an example, I was surprised that Near was quite angry with Joshua for what he had done to Rabi, especially the extent to which he was as well as openly wearing it. (Granted, there's not much point in hiding with Joshua, but.)

So, if you have a few minutes to spare, so you can clear it up for me? Thanks!

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n_ittowinit May 18 2009, 02:45:13 UTC
It's a bit of both, I think. Canon gives him a little more emotional depth, but he is still very childish by the end. The problem is he's never around people in canon other than the ones he works with, so it's hard to say exactly how he deals with everyone. What little personal depth he does show tends to be very vulnerable and childish which is why I tend to play him less as totally uncaring and cold and more as immature and selfish ( ... )

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idle_traveller May 21 2009, 01:02:21 UTC
Yeah, I think that does it. It seems more pronounced than I would expect, but you've had him for some time without me keeping a close eye on him. . . So, essentially, it all sounds right and plausible to me. Thanks for taking the time to explain it to me. ♥

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doesntjustifaiz July 23 2009, 15:51:30 UTC
I would like to hear your basis for Near's characterization, especially the parts that relate to his relationship with Gant, and your thoughts on why it has developed this way ( ... )

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n_ittowinit July 24 2009, 04:49:13 UTC
I'm sorry I had to unscreen this to reply to you, I can screen it again if you want after this ( ... )

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povertyprincess July 24 2009, 10:29:08 UTC
Nah, it's fine. I come from the cfud_concrit method of critting, where both the crit and responses are unscreened. :)

I read the story that you linked to, which wasn't scanlated when I moved from Death Note fandom. It did confirm to me that L, Near and Mello are ruthless in the way in which they will solve a puzzle, which is the way they seem to think of their cases. They don't do it in the name of justice, but because it is interesting to them. It seems like their primary motivation is to find something they think it's interesting, and then pick it apart (or put it together, in the case of a puzzle). Would you agree with this interpretation or do you think the story is saying something different?

I also found the How to Read for the characters. Right away, in the little personalities graphics which name escapes me, it is established that Near has 1/10 for both Social Life and Ability to Live a Normal Life. I'm surprised, then that Near in camp is capable of showing sympathy and empathy for Gant's situation. Both sympathy and empathy are ( ... )

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povertyprincess July 24 2009, 10:29:33 UTC
I find there are two quotes in the How to Read page, which especially apply here. I will copy them word for word.

"If I cannot solve a puzzle, I will be a mere loser."

These words are entirely something that Near, who heavily values results, would say. If the battle is lost, no matter how good the process was, there would be no meaning to it.

"You are merely a killer."

His unsympathetic line towards Light, who speaks feverishly as Kira. He will never approve of a killer no matter what his ideals are.Here are my questions. Did Near see his defense of Gant as a battle? Did he enjoy the process of defending Gant? Was his defense of Gant anything like a puzzle ( ... )

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