exitvoid application;

Sep 09, 2011 22:05

player.
NAME/HANDLE: Owl
PERSONAL JOURNAL: moulin
ARE YOU 16 OR OVER?: Yes, officer.
CONTACT: kuuderes at gmail dot com
OTHER CHARACTERS: N/A

character.
CHARACTER NAME: Ushiromiya Battler
SERIES: Umineko no Naku Koro ni
CANON POINT: Post 3rd Game, Pre-4th.
AGE: 18
APPEARANCE: Ladies, his Facebook photo.

PREVIOUS GAME HISTORY: Not applicable!

PERSONALITY: Battler is complicated for one so outwardly simple on the face front. He's a deep thinker, even with knowing his inner monologue makes up a good portion of the visual novel's text. While a boy of his age and even more openly perverse than most (treating reaching for a woman's breasts, even his own cousin's, as a cheerful greeting, accepting the slap that would inevitably come because in his eyes, it's an icebreaker), there's plenty that Battler is smart about in the world. One of his strengths, and the forwarding plot of the story, is that Battler is incredibly genre-savvy to his story. After being murdered along with his family, he wakes up to them eating snacks together and calling it a bad end, saying a witch had murdered them all. Only Battler is brave enough to stand up and say no, that's wrong. Because witches don't exist. While not apparent right at that moment, Battler has understood that his life and that iteration of it had taken on the mantle of a story, and even though he was shellshocked when the witch, Beatrice, revealed herself, he was quick to say that she'd only been granted a half-existance out of the others' belief in her-- that if everyone believed it, it might as well be the truth, and that sustained her. Ready to avenge his family and claim his world back, Battler challenged her to a witch's game, ready to prove that humans could have committed the murders.

And this is where one of Battler's biggest weaknesses lie. He was crushed easily and broken down in his first true game with her, reduced to admitting magic was real and in the end, stripped naked and lead by the witch on a leash. While Battler was smart enough to assess the situation, he was not necessarily so to progress it, or understand that the cards were stacked heavily against him in that situation. It was only by the inspiration from another relative that Battler regained his existence and challenged her again. Battler's cycle of weakness and strength go from his inability to assess the situation, and for lack of better word, bullshit his way to attempt a victory, and he strength comes from standing up again no matter what if he falls. This endurance can be easily seen when Beatrice repeatedly murders him, reducing him to meat with her stakes, between games. He laughs it off. 'Stupid like a fox' applies here, and it applies heavily.

But even if Battler makes dumb mistakes, he will occasionally get a stroke of brilliance and get even footing in the game. Battler falls fast, but learns quickly for it, able to understand excruciating puzzles and metaphors when, frankly, one in his situation would expect him not to, although a reader's perspective might understand it a lot easier. Where he will trip, he will learn. This endurance might take him far in this game-- but he's bound to take some hard falls as well. When left to his thoughts, Battler can figure out and work through a lot-- though jovial and playful, the seriousness of a situation is never lost on him. However, his kindness can lead to gullibility, and once bitten, twice shy applies. The game of witches has robbed him of some of his simpler innocence that the 'piece' Battler maintains. The difference is Battler still maintains a lot of it in comparison to what he lost. He can grit his teeth and happily grin when something goes his way. For seeing his family murdered repeatedly, the end victory is what matters to him. He has not let himself go cold or distant out of what has happened to him, another of his strengths.

Battler will generally treat everyone (barring people who make themselves known as threats) with kindness and teasing and generally being amicable. He doesn't mistrust someone unless they make it apparent they should not be trusted. He will be generally perverted around women, but that's not quite his intention-- as I said, he treats certain things as an icebreaker, even if it earns him a punch. He was actually intimidated when reaching for a girl and they didn't brush him away and-- oh god what am I writing that you mods are reading. THING IS Battler is pervy in a way that tries to be fun, not mace-able. And for other guys, Battler will generally be kind and amicable without that... aspect, so much.

One more important thing to hammer in is that Battler thinks a lot. Plenty of his discussion with other people will be broken by his own internal narration, and continued. Mind readers will feel like they are reading an autobiography. Etc.

ABILITIES: Battler has the mind boggling ability to deny magic even when it's right in front of him-- and do it. His resistance is, in canon, identified as 'Endless Nine'. Therefore, magic characters from the same series may have a hard time laying hands on him. Outside of it, it's fair game. If other magic-wielding characters want to be affected by this, I'll toss up an addendum permissions post in his journal.

A second ability, given to him by the witch of the series, is to further his denial of magic using the blue truth. This will be utterly useless unless he gets people from his canon, however, that might not stop him from whipping it out when he gets stressed enough to rely on it.

POSSESSIONS: Nothing but the clothes on his back.

samples.
JOURNAL ENTRY SAMPLE:
『Take a breath and look around you, idiot.
This isn't your game. This doesn't even come miles close! After what... Beatrice pulled last time, am I honestly surprised by anything anymore?
Gah.
I can't really forgive them. Virgilia or Beatrice. Witches don't listen to scoldings. It's their board I'm...
Ihihihi, if they seriously get me to start thinking that, I am screwed. My family members aren't their toys. Rokkenjima isn't theirs.
But this... I don't know.
It's not that world outside of it or in it.
All I can do is...』

Hey. Don't forget about the people around you, alright? [ It's accompanied by a chuckle, which sounds a bit half-hearted. ] If we're here, that's bad. But if you have someone you can rely on, that's good. Don't take that for granted.

『Virgilia...』

I'm Ushiromiya Battler. Don't make fun of the name, alright? I get enough questions for how exotic a noun is. I'm going to need a hell of a lot of help-- can someone manage a welcome greeting or a dozen? Thanks.

And a sample thread.

THIRD-PERSON SAMPLE:
They aren't wooden. They aren't painted. They aren't things to be shifted around on a board.

Battler eyed the chessboard laying innocently on the table with contempt. He picked up the piece that was supposed to represent him.

We're all people... we're all so much more than this.

He saw people he loved and cared about die in cruel and unusual ways. Executioners would be more gentle than the golden witch. He'd fallen for a pity-plea and paid the price for it, if not for the red-haired girl that stopped him at the end. If all was fair in war, why did it have so many rules to bind him and kick him while he was down? There was no point in questioning that. He entered this game and repeatedly learned from it that it was going to be played that way-- with him at a severe, if not crushing disadvantage. His trial would be to overcome it, and he would. He was a man without a plan, however, that wasn't entirely his own. There was no one he could speak to, and no one he could trust, except for possibly that girl. Who was she? He could only guess a woman with his best interests in mind, given how brutally she had crashed the previous party.

He leaned back, and thought. He thought about things that weren't the game, about school and about a few of his friends and family, about discussions and things he did a few summers back, about things he wanted to do in the future. He thought about how lucky George was and Jessica too, and he hoped the best for Maria, and his aunts and uncles. He stopped thinking about the old geezer because he was already thinking other things about him, but thinking about his life that wasn't the game, even if for only five, ten minutes, gave him something strange. Something to look at outside the world he was presently trapped in, reminding him he still needed to get back there. He had friends, a future, a little sister who was sick at home. He had hopes and aspirations like anyone else, even if he was a rich kid with a weird name who was probably expected to handle business later. If Battler understood one thing, even through his fear and anger, is that he could carve his way out if he wanted to. Like he needed to.

His hand fumbled for the last cookie on the table. God, he was tired of tea. He wanted a vending machine outside the door or something. Tea was such a depressing drink, and when he got out of here, he'd probably swear it off forever. The cookies he might miss. Ronove was pretty damn good at that if he stopped to think about it, then humored if the rumors were true and people really did line up for his cookies. Then he considered he might be lucky, and then considered with how up close and personal Ronove liked to get, that he might be satisfied with store bought cookies too.

... He spent the last five minutes thinking about cookies when he should have been thinking of the fourth game strategy. He sat back up in the chair and slapped himself a little, thinking he needed to go wash his face with cold water and get his mind back on track, lest he wanted to be schooled yet again. Third time would be the charm if he didn't believe in charms. Third time would be his own personal win, and then he could go think about those inane things as if thinking about them was a luxury, through and through.

When he hadn't been paying attention, breakfast had appeared on the table. And then he would have to brawl one of those ass nee-chans for it and suddenly wonder why he became so used to this as his life.
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