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Often I write about
sexism in game marketing, so I'll try not to beat a dead horse. Although this is a joke I often feel that this is actually how some people feel games should be marketed to girl/women.
Not that games like
cooking mama isn't fun, I just don't think there is any reason to market is as a "Girls" game. I think it is a very good
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I remember in "The Secret of the Sword" getting very excited that She-Ra rescues He-Man. I think that says a lot about me.
Balance is good, and games are getting better by far, the only problem is that now we're seeing pandering congnitive efforts to market to girls (not even women) in humiliating ways.
hmm... What would gaming for women look like?
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The prevailing wisdom is that men are into conflict while women are into relationships, that the masculine craves Blowing Stuff Up while the feminine would rather build stuff up, more or less, yes?
So I'd suggest an ideal "game for women" is The Sims. At its most basic, you can use your sense of art/fashion/style to design the characters and the house. With imagination and especially in the later versions, it can evolve into a full-on (melo?)drama -- you get out of it what you put into it, and that can include a large amount of story and relationships between the characters.
Is there a function with it that lets you go online and have your characters meet other peoples' characters? That would be even more collaborative / relationship-based.
Plus there's the simple fact that a lot of women I know enjoy playing the Sims.
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