Not actually a lot to write about this week. I'm in the middle of reading
The Neutronium Alchemist, which has been a really enjoyable read so far. Its a thousand page book, though, so that's simply not going to happen overnight.
Wednesday night I had the character creation session for my new Star Wars game. I'm going to be playing with the Saga
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I have a copy - if you want something *specific*, email me at shawnfike AT hotmail DOT com, and I might be able to hook you up... ;)
BTW, Wizards is publishing a free 10-part campaign called Dawn of Defiance. Parts 1 thru 9 are complete, just waiting on number 10. I have put together some pretty nice (if I say so myself) screen crawls - you can see them here: http://www.mediafire.com/bombaatu/dod
I don't know if you have access to a Mac or not - if so, I highly recommend the Star Wars Title Sequence Generator at http://alienryderflex.com/crawl/. Unfortunately it's not available for the PC - mebby you can fix that? ;) The source code is available from this site.
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If you don't have his contact info, let me know. I've got his card.
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Damn it... Now I want to pull out my WEGs books and run SW
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That said - I don't know that it necessarily handles starship combat any better. It dealt fairly well with starship level combat, simply because it boiled down to single person against single person. Capital ship combat, on the other hand, was a nightmare of rolling dice for dozens of turrets.
Jedi were also pretty powerful. Not as powerful as in Wizards - but I see that as more of a fact that the entire Star Wars franchise focuses more on the Jedi these days than on anything else. :/
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