it's great fun and all but what i don't like about it is the fact that there're no save points in the level until you actually complete it. so, for me, that means i have to block out an hour or more if ever i want to play it otherwise all my efforts short of completing the level won't be preserved. and it's usually the case that i don't have that much time to spend on the wii.
That was my problem, too, but I eventually said 'screw it! I'm beating you!' And I did. I hope they improved that in the new game. I also hate that if I go back and redo a level, I have to start from scratch with painting posters and trees and stuff. Not fair.
Me neither, but Spring 2011 better come with some save points mid-level and the ability to go back to half-finished levels and complete them clock free or something.
I actually tested this at E3, spoke briefly with one of the devs. It didn't occur to me to ask about mid-level saves because I was sooooo happy it got rid of the one thing that left a bad taste in my mouth: waggle jump (which is likely changed because it will be on all consoles).
Overall, it was quite as bit as lovely as I remembered the first being, with some added bonuses.
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Overall, it was quite as bit as lovely as I remembered the first being, with some added bonuses.
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