OOC: Spells Used On Warehouse

Jul 17, 2010 16:06

Anti-Apparition (Anti-Disapparition Jinx)
Prevents someone from Apparating. (Apparating: Advanced spell used by fully trained witches and wizards to disappear from one place and appear almost instantly somewhere else. A person who uses this spell is referred to as an Apparator.)
--Used: Placed around the entire building and surrounding sidewalk.

Caterwauling Charm
When an unauthorized person enters the target area while the effect is running, a caterwauling noise will be set off.
--Used: Same area as Anti-Apparition.

Cave Inimicum
Defensive spell to keep enemies away.
--Used:  "Enemies" in this case are those who have not been specifically included in the spell.

Colloportus
Seals a door.
--Used: On all doors, only the main entrance is ever opened.

Disillusionment Charm
A charm which hides the true, magical nature of something.
--Used: Merely used to hide the magic used on the warehouse so it looks completely normal.

Homenum revelio
Reveals human presence in the target area.
--Used: Same range as everything else.

Invisibility Charm
Spell to make a person or thing invisible.
--Used: The main entrance has been turned invisible and only those shown where it is know about it.

Permanent Sticking Charm
Spell that magically fastens one thing to another. It is extremely difficult to remove anything fastened with a Permanent Sticking Charm.
--Used: On all the windows to keep them shut along with anything that opens to the outside world.

Repello Muggletum (Muggle-Repelling Charm)
Keeps non-magic users away from the target place or object.
--Used: This confuses anyone who wanders too close to the building, often under the impression that they've some other task to accomplish.

Room-sealing spell
Seals a room with a powerful charm that none but a powerful wizard could break.
--Used: Put in place after arrival and after departure to ensure no one enters the warehouse other than those who cast it, must be of sound mind to take it down.

Stealth Sensoring Spells
Spells to detect anyone sneaking past them. Can be placed on physical objects such as doors.
--Used: A precaution for those who might try to enter or leave, placed on all doors, windows and any exits leading out.

Unbreakable Charm
Makes an object unbreakable.
--Used: On all doors, windows and any exits leading out to ensure they do not break if physically attacked.

Unplottable
A magical effect on a place; makes it impossible to plot its location on a map.
--Used: Once this goes up the warehouse will not be on any map

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