.player information .name: Shiome .email address: kurenokoru@live.com .messenger contact and livejournal: shiome; MSN: kurenokoru@live.com, AIM: flutterjet .other characters: none :B
.character information .full name: Optimus Prime .universe: G1 .affiliation: Autobots
.alt mode: cab-over-engine truck (prob. class 8)
.abilities: In addition to a physical prowess that makes him possibly the only mech capable of rivaling Megatron one on one, Optimus's leadership benefits from his imposing presence as well; he's able of both proving himself in battle and rousing the spirits of his soldiers through inspirational words. He's not the fastest mech, given the considerable bulk of his alt mode, but is nimble enough to be good at basketball - and makes up for the rest with strength and endurance. He can coordinate actions with his other two modules - combat deck and Roller - and summon his trailer whenever necessary (though if that's a problem, we can ignore it or assume he left it wherever he was before winding up on new-old Cybertron.)
He cleared his vocalizer, moving to the main topic and lifting the object of interest above his head, waiting for one pregnant moment as all the gazes locked on the ball. "The team with doorwings has the ball first. Play
( ... )
Finally done. c:goodnyteJuly 29 2010, 02:53:54 UTC
.player information .name: goodnyte .email address: 0lady0hitokiri0@gmail.com .messenger contact and livejournal: mun: goodnyte character: predatorybird MSN - goodnyte@live.com
.character information .full name: Starscream .universe: G1 .affiliation: Decepticon
.alt mode: Boeing F-15 Eagle
.abilities: Agility and aerial prowess are Starscream’s primary physical abilities; he was not promoted to Air Commander simply because of his good looks. The sky is where he is at his most capable though he is quick on his feet grounded as well. In addition, he is generally more intelligent than the average Decepticon grunt. His cunning is very useful when it’s not being utilized to cause dissent in the ranks. He possesses an affinity for engineering and invention as well, though most of his devices fail to live up to expectation. A schemer at spark, he is capable of imagining convoluted and complex plans but either his reluctance to act on his usually poor odds or his recklessness cause the plots to fizzle or explode in his face.
.player information .name: Bee .email address: Decepticon.thundercracker@gmail.com .messenger contact and livejournal: humblebot .other characters: n/a
.character information .full name: Shockwave .universe: The Transformers (G1 Cartoon) .affiliation: Decepticons
.alt mode: Alien gun? He is a gun of strange design, presumably that of Cybertronian origins. .abilities: Can't shoot for shit Shockwave is known to have advanced reasoning abilities and prominent logical centers that dominate his personality. He's also suspected to be one of the most powerful Decepticons, left in charge of Cybertron while Megatron traveled elsewhere. .weapons: Shockwave's signature weapon in robot mode is his laser canon arm, and in his alt-mode, his entire body is a weapon.
He also seems to occasionally use a gun shaped like a smaller version of himself.
.personality:As mentioned, Shockwave is a being dictated by logic and rationality, with all emotions marginalized to the point of insignificance. He is duty-bound and loyal to Megatron, staunchly
( ... )
.player information .name: Becky | Paper .email address: multicshadow@gmail.com .messenger contact and livejournal: aim: papercrownqueen // yim: multicshadow // msn: papercrownqueen@hotmail.com // papercrownqueen | dsgntionprowl .other characters: n/a
.character information .full name: Prowl .universe: Generation 1 .affiliation: Autobot
.alt mode: Highway Patrol cruiser; Datsun .abilities: Prowl's biggest asset are his highly advanced logic processors coupled with his talent for strategic planning. His ability to assimilate many various types of information and his attention to detail make him invaluable as a tactician and Second in Command. .weapons: A laser blaster also capable of firing acid pellets, his sharp mind, and forms of hand-to-hand combat.
.personality: Logic and reason govern how Prowl conducts himself; he doesn't overly show emotion, but he does possess them with as much potency as any other 'bot - he just believes that matters are conducted better this way. Though discipline and strict line-toeing are important for him, he is a
( ... )
After estimating the time needed to move his things from his office and quarters to their new respective location on the Ark, Prowl had done what he did best: devised the best-timed strategy for ease and efficiency of moving, and with minimal interference for his work. And true to his nature, he had followed this plan without fail, up until the last orn.
A soft, accomplished sigh slipped from the tactician's lips as he put the last of his cartons into place in his new quarters aboard the Ark. Standing up, he observed the neatly stacked row of boxes occupying the back corner here. Having completed the actual moving of items as planned, Prowl was free to spend the evening and the next day unpacking. As it was, the room seemed... empty. Like a temporary stay suite in a foreign city-state.
Well, Prowl thought, he might have been. Certainly he'd never lived on board a spaceship, but given the size and construction of the Ark... It was likely that unless on the bridge or any observation points, one could think they
( ... )
seven days are up! Round 2!ravynfyreJuly 30 2010, 04:07:26 UTC
.player information .name: ravynfyre .email address: ravynfyre@earthlink.net .messenger contact and livejournal: AIM - shinifyre lj - ravynfyre or see_my_cannons .other characters: G1 Perceptor vita_scientia
.character information .full name: Ironhide .universe: Bayverse .affiliation: Autobot
.alt mode: GMC Topkick Pickup Truck .abilities: Weapons Specialist. If it shoots, fires, launches, explodes, detonates, or is flung, Ironhide has probably used it before, and if not, he can figure it out. His preference is ballistic-type weapons, rather than melee-type, though he has a general familiarity and comfort with melee weapons. .weapons: Yes. Built in, Ironhide has a gatling rocket launcher cannon on one arm, and a pulse cannon on the other, as well as several smaller machine guns integrated into his systems. He's also stubborn to a fault, which some have accused of being a weapon in and of itself.
Re: seven days are up! Round 2!ravynfyreJuly 30 2010, 04:08:42 UTC
.personality: "Ironhide is the Autobots' resident weapons specialist and Optimus Prime's old friend. He is old because he is hard. He's probably had enough replacement parts to build a small army, but Ironhide doggedly refuses to roll over and die for anyone. He'll fight to the bitter end and take down more than his fair share of Decepticons in the process
( ... )
Re: seven days are up! Round 2!ravynfyreJuly 30 2010, 04:10:10 UTC
.roleplay sample:The ground under his feet shakes with the force of the explosion that is, even now, beginning to rain soil and rock and other debris onto his frame. All dry debris, though. That's a good sign. A sign that Lennox and the other NEST soldiers had heeded his bellowed warning and had taken cover as Ironhide had interposed himself between their position and that of the approaching squadron of Seekers
( ... )
Comments 134
.name: Shiome
.email address: kurenokoru@live.com
.messenger contact and livejournal: shiome; MSN: kurenokoru@live.com, AIM: flutterjet
.other characters: none :B
.character information
.full name: Optimus Prime
.universe: G1
.affiliation: Autobots
.alt mode: cab-over-engine truck (prob. class 8)
.abilities: In addition to a physical prowess that makes him possibly the only mech capable of rivaling Megatron one on one, Optimus's leadership benefits from his imposing presence as well; he's able of both proving himself in battle and rousing the spirits of his soldiers through inspirational words. He's not the fastest mech, given the considerable bulk of his alt mode, but is nimble enough to be good at basketball - and makes up for the rest with strength and endurance.
He can coordinate actions with his other two modules - combat deck and Roller - and summon his trailer whenever necessary (though if that's a problem, we can ignore it or assume he left it wherever he was before winding up on new-old Cybertron.)
.weapons ( ... )
Reply
Reply
Feel free to create your character journal, join the communities, andjump in!
Reply
Reply
.name: goodnyte
.email address: 0lady0hitokiri0@gmail.com
.messenger contact and livejournal:
mun: goodnyte
character: predatorybird
MSN - goodnyte@live.com
.character information
.full name: Starscream
.universe: G1
.affiliation: Decepticon
.alt mode:
Boeing F-15 Eagle
.abilities:
Agility and aerial prowess are Starscream’s primary physical abilities; he was not promoted to Air Commander simply because of his good looks. The sky is where he is at his most capable though he is quick on his feet grounded as well. In addition, he is generally more intelligent than the average Decepticon grunt. His cunning is very useful when it’s not being utilized to cause dissent in the ranks. He possesses an affinity for engineering and invention as well, though most of his devices fail to live up to expectation. A schemer at spark, he is capable of imagining convoluted and complex plans but either his reluctance to act on his usually poor odds or his recklessness cause the plots to fizzle or explode in his face.
.weapons:Starscream is ( ... )
Reply
Reply
Please join the communities with your character journal and get started when you're ready!
Reply
.name: Bee
.email address: Decepticon.thundercracker@gmail.com
.messenger contact and livejournal: humblebot
.other characters: n/a
.character information
.full name: Shockwave
.universe: The Transformers (G1 Cartoon)
.affiliation: Decepticons
.alt mode: Alien gun? He is a gun of strange design, presumably that of Cybertronian origins.
.abilities: Can't shoot for shit Shockwave is known to have advanced reasoning abilities and prominent logical centers that dominate his personality. He's also suspected to be one of the most powerful Decepticons, left in charge of Cybertron while Megatron traveled elsewhere.
.weapons: Shockwave's signature weapon in robot mode is his laser canon arm, and in his alt-mode, his entire body is a weapon.
He also seems to occasionally use a gun shaped like a smaller version of himself.
.personality:As mentioned, Shockwave is a being dictated by logic and rationality, with all emotions marginalized to the point of insignificance. He is duty-bound and loyal to Megatron, staunchly ( ... )
Reply
Reply
Feel free to create your character journal, join the communities, and get started!
Reply
.name: Becky | Paper
.email address: multicshadow@gmail.com
.messenger contact and livejournal: aim: papercrownqueen // yim: multicshadow // msn: papercrownqueen@hotmail.com // papercrownqueen | dsgntionprowl
.other characters: n/a
.character information
.full name: Prowl
.universe: Generation 1
.affiliation: Autobot
.alt mode: Highway Patrol cruiser; Datsun
.abilities: Prowl's biggest asset are his highly advanced logic processors coupled with his talent for strategic planning. His ability to assimilate many various types of information and his attention to detail make him invaluable as a tactician and Second in Command.
.weapons: A laser blaster also capable of firing acid pellets, his sharp mind, and forms of hand-to-hand combat.
.personality: Logic and reason govern how Prowl conducts himself; he doesn't overly show emotion, but he does possess them with as much potency as any other 'bot - he just believes that matters are conducted better this way. Though discipline and strict line-toeing are important for him, he is a ( ... )
Reply
.roleplay sample:
After estimating the time needed to move his things from his office and quarters to their new respective location on the Ark, Prowl had done what he did best: devised the best-timed strategy for ease and efficiency of moving, and with minimal interference for his work. And true to his nature, he had followed this plan without fail, up until the last orn.
A soft, accomplished sigh slipped from the tactician's lips as he put the last of his cartons into place in his new quarters aboard the Ark. Standing up, he observed the neatly stacked row of boxes occupying the back corner here. Having completed the actual moving of items as planned, Prowl was free to spend the evening and the next day unpacking. As it was, the room seemed... empty. Like a temporary stay suite in a foreign city-state.
Well, Prowl thought, he might have been. Certainly he'd never lived on board a spaceship, but given the size and construction of the Ark... It was likely that unless on the bridge or any observation points, one could think they ( ... )
Reply
You're all set to join the communities and get started! Welcome to the game!
Reply
.name: ravynfyre
.email address: ravynfyre@earthlink.net
.messenger contact and livejournal: AIM - shinifyre lj - ravynfyre or see_my_cannons
.other characters: G1 Perceptor vita_scientia
.character information
.full name: Ironhide
.universe: Bayverse
.affiliation: Autobot
.alt mode: GMC Topkick Pickup Truck
.abilities: Weapons Specialist. If it shoots, fires, launches, explodes, detonates, or is flung, Ironhide has probably used it before, and if not, he can figure it out. His preference is ballistic-type weapons, rather than melee-type, though he has a general familiarity and comfort with melee weapons.
.weapons: Yes. Built in, Ironhide has a gatling rocket launcher cannon on one arm, and a pulse cannon on the other, as well as several smaller machine guns integrated into his systems. He's also stubborn to a fault, which some have accused of being a weapon in and of itself.
Reply
Reply
Reply
Reply
Leave a comment