old nightmare classes

Mar 27, 2009 16:53

Does anyone have a list of the old nightmare classes along with the skills they had ( Read more... )

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Comments 37

cherokee March 28 2009, 01:17:52 UTC
I might have logs of fisher/rogue (was it called pirate?), monk/fighter (templar I think) & mage. But before I go digging through my logs I want to know who you were on nightmare & which nm project this is going to. I've heard there's more than "Rise of Praxis" out there.

I think I even still have the unfinished monk webpage that I made when I was leader.

Also don't forget about druids, witches & the brethren.

DROODZ 4 LYFE!

Misja/Maatai/Xzaak (Maybe a couple others I forgot)

PS: Also you might want to contact coren. He probably has several gigabytes of NM logs.

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shadowstalker73 March 28 2009, 02:49:47 UTC
I was a demonologist I think shadowstalker was the name of my demo and my fisher+monk was shadow mancer. (I might have gotten myself mixed up as I had stopped playing once i got hooked on everquest 2 in early 2005 ( ... )

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cherokee March 28 2009, 22:00:26 UTC
Ahh I remember you pescalite. (I wonder if that's the right name, it sounds right). I don't remember hating you either... at least there were others I hated more. ;) Here's the logs. /start spamwall of text ( ... )

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Kataan cherokee March 28 2009, 22:03:25 UTC
You are Newbie Hobbit A Shadow the unaccomplished, level 1 Kataan
(hobbit)
Primary skills:

faith               : 1/6     (0%)      magic attack        : 1/6     (0%)      
projectile attack   : 1/6     (0%)      stealth             : 1/6     (0%)

Secondary skills:

bargaining          : 1/4     (0%)      blunt attack        : 0/4     (0%)      
melee attack        : 1/4     (0%)      melee defense       : 1/4     (0%)

Other skills:

blade attack        : 0/4     (0%)      blade defense       : 0/4     (0%)      
blunt defense       : 1/4     (0%)      conjuring           : 1/4     (0%)      
fishing             : 0/4     (0%)      healing             : 1/4     (0%)      
magic defense       : 1/4     (0%)      multi-hand          : 0/4     (0%)      
multi-weapon        : 0/4     (0%)      music               : 1/4     (0%)      
projectile defense  : 2/4     (0%)      stealing            : 1/4     (0%)      
swimming            : 0/4     (0%)      

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cherokee March 29 2009, 22:40:18 UTC
Funny that out of 18 comments most are mine & yours. ;)

I uploaded a few things:
Prayers from the various religions of Nightmare. This is near when I stopped playing, when everything was getting complicated and dying cost you 2 or 3 levels that it took 2 or 3 weeks to regain.

Spells specific to the monk class.

Languages you could learn & where to learn them.

Vendors and how to get there.

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cherokee March 29 2009, 22:43:54 UTC
This was in a file called spell list. I'm not exactly sure what the headings mean either ( ... )

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Ba'atezu shadowstalker73 April 6 2009, 20:36:24 UTC
I knew this sounded familiar so while looking through my D&D monsters manual v3.5 core book III. Page 50 under Devils:

The most numerous devils are the baatezu, infamous for their strength, evil temperament, and ruthlessly efficient organization. Baatezu have a rigid caste system, in which authority derives not only from power but also from station.

Heh, thought I'd share that.

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Re: Ba'atezu cherokee April 6 2009, 21:35:34 UTC
I think Ba'atezu was Vraxor's invention for his area (Dark Praxis). He wanted it to be the only place you could learn Ba'atezu. That area was cool until the arches screwed with it ( ... )

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Lintokh Chapel. shadowstalker73 April 9 2009, 20:05:49 UTC
Floors where a highly polished reddish orange giving the impression of hovering over flames and the ceiling was pitch black. If I remember correctly, the walls? I forgot what they where described as.

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Another 3d model to share. shadowstalker73 April 13 2009, 19:20:45 UTC
Lighthouse:


... )

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If your project takes off... severedaffect May 16 2009, 16:37:28 UTC
I have a ton of information compiled, although a bit disorganized. I know I have an organized version of this somewhere that is a little friendlier on the eye. I don't have HNM lib though. The only multi I recall from Halloween off the top of my head is the kataan/cleric combo which had a political-related name/term.

...

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Re: If your project takes off... severedaffect May 16 2009, 16:37:47 UTC
#/daemon/classes.c ( ... )

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Re: If your project takes off... severedaffect May 16 2009, 16:37:56 UTC
"fisher":(/1,(["cleric":"guerisp","mage":"gazer","fighter":"mariner","monk":"pescalite","rogue":"pirate","kataan":"piscaema","bard":"buccaneer",]),(["knife defense":(/2,0,/),"melee attack":(/2,0,/),"music":(/3,1,/),"blunt defense":(/3,0,/),"blade defense":(/3,0,/),"hunting":(/2,0,/),"melee defense":(/2,0,/),"knife attack":(/2,0,/),"stealth":(/1,1,/),"blunt attack":(/3,0,/),"blade attack":(/3,0,/),"swimming":(/2,0,/),"fishing":(/1,1,/),"healing":(/3,1,/),"projectile attack":(/1,0,/),"bargaining":(/1,1,/),"projectile defense":(/3,0,/),"multi-hand":(/2,0,/),"magic defense":(/2,0,/),]),/),"mage":(/1,(["cleric":"natura","fisher":"gazer","fighter":"saracen","monk":"inquisitor","rogue":"illusionist","kataan":"demonologist","bard":"spellsinger",]),(["knife defense":(/3,0,/),"music":(/3,0,/),"blade defense":(/3,0,/),"blunt defense":(/2,0,/),"healing":(/3,1,/),"projectile attack":(/3,0,/),"stealing ":(/3,1,/),"melee attack":(/3,0,/),"melee defense":(/3,0,/),"knife attack":(/2,0,/),"swimming":(/3,0,/),"blunt attack":(/3,0,/),"conjuring":(/1,1 ( ... )

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Re: If your project takes off... shadowstalker73 May 16 2009, 23:13:04 UTC
I came across all the classes and multiclasses got them squirrel away. As far as the MMO goes, I'm going to switch gears and buy another game engine to produce a single player game first. I'm growing tires of my day job by the minute so I figure I could have a video game up and running in another flavor for the time being while the engine for the MMO gets out of beta. Right now there isn't much to work with and I don't want to use the older engine which is DX7 the newer one is DX9 graphics with shaders and a few goodies. Worth the wait but I still jot down notes for the MMO version of NM. I can whip up models rather fast as long as they're not human figures i'm not good with organic modeling just inorganic buildings and crap like that. Go figure, i'll get better the more I practice at it.

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