[Too Much Information About your Favorite Cross-Wielding Preacherman]

Jun 12, 1999 23:49

Mun

Name: Ash or Ashlee
Livejournal Username: bushyeyebrows
E-mail: ashtraydentist@aol.com
AIM/MSN: ashtraydentist
Other Characters at Luceti: Elicia Hughes

Character

Name: Nicholas D. Wolfwood [ニコラス・D・ウルフウッド]
Fandom: Trigun [Anime-verse]
Gender: Male
Age: 29 [Nov. 2011 passed]
Time Period: Postmortem [Episode 23: Paradise]
Wing Color: Black
History: "Sometimes the answers just crash down from Heaven."
[For the thorough-history-peeps, a site with quick summaries of the episodes!]

Headcanon History Notes:
  • He was adopted at age 4 by his uncle; so began a life of servitude and abuse.
  • Took up smoking from said uncle when he was 7.
  • Shot uncle [aka 'thought he was my guardian' when he was 7.
  • Picked up by Chapel the Evergreen at age 8.
  • Underwent extreme training from ages 8-14, learned about guns and the like.
  • Given The Cross Punisher at age 12, though it takes time to grow into it.
  • Begins work as assassin at age 14.
  • At age 22 he starts an orphanage. It fills a little void in his poor heart.
  • Age 23, he begins work to collect money to fund this.
  • Dates: The Big Fall - September 28th
    Wolfwood celebrates his 'birthday' on Nov. 30th. And by celebrate I mean notes it and tacks on a year to his age.
    Wolfwood's Deathday: January 23rd
Personality:

Even within the first moment he's introduced in episode 9, Wolfwood comes across as a laid-back, humorous guy, both a dork by nature and a humored man capable of teasing and having fun; he takes his job none-too-seriously in comparison to a normal priest. As a preacher, he's not holier-than-thou--for obvious reasons, as his bloody background dictates--and is decidedly terrible at being a man of the cloth. He drinks, curses, smokes, and kills (granted, he kills those who are cruel or probably deserve to die, but it's hardly something a priest normally partakes in).

Vash realized he was more than he seemed early on after the Wolfwood's initial intro (episode 9): when the two men leave their bus in the middle of the desert to save a child who'd been left behind, Wolfwood blindly charges into a situation of possible injury or death despite knowing the hazards, revealing to the audience a.) a sense of  familiarity with danger and b.) a lack of preservation when it comes to an innocent child's life. Vash later on is convinced he's not a typical preacher man when he sees how accurately Wolfwood shoots.

"We're not God. Not only are our powers limited, but we sometimes are driven to become the devil himself."
Wolfwood himself grew up with an abusive guardian, and in the end killed the man and started a life rife with bullet shells and bloodstains--he's dedicated his life to protecting children like his old self, and becomes a traveling priest for both raising money and taking helpless children to the orphanage/church back home. He will do what's in his power to prevent them from having to go to the orphanage in the first place: for example, in episode 10 he helps a mother and her son get money for debts, so that he wouldn't have to take the child away in a last effort. His compassion for children is more-than-likely his strongest, and even the thought of someone harming a kid or otherwise ruining their chances makes his blood boil.

Of course, he also has a tender spot for women who are in a jam (though unlike his spikey-haired friend he has his limits depending on the situation). One particular lass he's grown close to is Milly Thompson, an insurance girl who follows Vash the Stampede around with her colleague Meryl Strife; while he's often irked by her blind/ happy-go-lucky stupidity (or perhaps ignorance? He has a hard time telling :|a) and strong moral compass, he eventually finds her a breath of fresh air, and like he does with Vash sees everything he wishes he could have been... or could be. She's capable, like Vash, to make him want to be a better person. Or an even better way of saying it is that she guilt-trips him into being a hero with her own actions (episode 11).

"She does everything I can't, like it's no big deal. It's really irritating."
While, in the manga, Milly and Wolfwood aren't as close, in the anime they step from friends to romantic interests: in episode 23, right before his death at the hands of his old mentor Chapel, he sleeps with her after she attempts to cheer him up. Before he's about to die at the church, her image is singled out in his final monologue as he looks up at the church altar before he finally fades away, suggesting he was hoping to continue their relationship and become even closer to her. He cared for her as much more than a simple friend, telling her to wait for him in his room for his return, which sadly never happens.

He likes to play things safe and rationally, and unlike Vash can sometimes not see a perfect outcome; if the life of ten innocent people were to be spared by the death of 2 or 3 bandits, he would rather kill the three, unable to see a scenario where everyone can survive. In episode 22 he kills one of their Gung-Ho Gun enemies--a boy named Zazie the Beast--because he didn't see any other way to save both the kid and the people he was threatening to kill.

"If the majority can be saved by the death of a lesser amount, then so be it."
However, over time Vash's way of thinking has rubbed off on him, and he starts to doubt if he's been walking the right path. The idea of Vash being right [about killing] frustrates him, because he's led a life of bloodshed thinking up until that point that he was doing the right thing. Self-doubt is one of his greater issues in the later half of the series. Since he was little he's believed that lives can be taken with good cause, and that you can't save everybody. However, through his own actions and the words of the others that he's surrounded himself with, he starts to actually re-consider it. In the end, before he dies, he follows Vash's example and spares Chapel the Evergreen's life.

Nicholas D. Wolfwood tends to have a cool demeanor in serious times, but he's also capable of being a complete grump or short-tempered guy. Even though he's been trained to kill and has carried out murder many times, he can also panic and run away from a situation--scurrying pathetically from a fray isn't just in Vash's forte! He's hard to read in a fight, especially when the odds are against him or he makes a mistake, but his goofiest moments are of course when he's forced to cooperate with Vash. While he's not like a spider monkey hopping all over the place, he's certainly capable of scrambling to safety or agitatedly yelling at friend and foe alike. Of course, when the situation is peaceful and things are going everyone's way, he's a laid-back and happy fella; he's easy to get a drink with, and a good laugh may not be too far away.

"Even at such an impossible situation, he kept saying that no one had to die. How can he believe that?"
Even so, he will--even with his new-found outlook on sparing lives--will forever be the more level-headed pessimist. He can't help but see many situations as a glass half empty, which certainly helps when you have a friend like Vash. They balance each other out: Vash whips out the moral values and Wolfwood the logistics and plain common sense. Any situation where the odds are against them, he'll opening point out with disdain. And any situation where something seems hopeless will cause him to feel a little hopeless himself. He's not as capable as taking anything and creating a hopeful ending. He simply hopes for it but expects what's to be expected. He doesn't waste time hoping for the best: he occupies himself with preparing for the worst.

"Sometimes the answers just crash down from Heaven."
One important change in Wolfwood was within his last moments--this will affect his stay in Luceti: he's going to try to find those 'save everyone' situations he had denied for so very long. Instead of killing 3 bandits to save 10 innocents, he'll try harder to keep more people alive. Before, he would shoot a downed opponent without hesitation, kill them even if they weren't about to continue the fight. Now, as he did with Chapel the Evergreen, he'll spare his enemy's lives. He's not as stuck to the rule as his spikey-haired friend, but he'll do what he can.

He still believes that death can sometimes be inevitable to horrible people, or to those who refuse to throw in the towel. He will not try to spare a life that's mindlessly trying to take his and his friends'. He knows what are and aren't monsters in the world. He knows some people are just beyond redemption. He won't necessarily kill said people outright for the sake of his own inner justice system, but if they're truly disgusting creatures, he won't lose any sleep shooting them for the sake of the others involved. Some people just will not ever amount to much on his scale, even with his changed perspective (child molesters, rapists, and mass murderers who kill for a thrill, etc).

That said, he steps off the trail into the anti-hero category every once in a while, but he always seems to get back on the path just in the nick of time. To quote one website, "Regardless of the amount of blood on his hands it is generally accepted that his heart is usually in the right place". He's carefree and doesn't seem to worry much about his own life, but after meeting Vash and the girls and sitting, waiting to die, that carelessness he's had toward the lives of himself and the people he's murdered suddenly strike him full-force. He feels he has so much left to do now, so much he has to complete that he won't be able to, torment that there might have been a different path in life... He doesn't want to die--typical storybook heroes can die without a single regret, with a smile. But he sees it differently. There's much he won't get to do.

Final monologue [Japanese-dub/just before death, at the altar of a church]:
"In spite of my profession, I've never actually made a confession. I justified my actions by blaming it on the times... saying I did it to protect the children. I took many lives, thinking there was no other way. My sins are too heavy... too heavy to ever atone. Still... I feel really happy with myself today. It can be done. Once you stop to think about it there are plenty of ways to save everyone. Why didn't I see that? . . .

If I'm reincarnated, I'd like to live somewhere where life is easier. Somewhere with nothing but peaceful days... somewhere with no stealing or killing... Eden. In Eden, I... I'll live with him and the girls, and...No! I don't want to die! I still have so much to do! I want to stay with them...! Was I... Was I wrong? Does this mean I was wrong? I guess it would be presumptuous to ask for forgiveness.

...I can't stand it."Strengths:

Physical: It's no surprise that years of carrying a 250+ pound cross around like a backpack has built him muscle and a fantastic sense of balance. He can catch and carry it like it was nothing impressive, and when he pulls away the cloth wrapped around it and reveals the gun hidden within, he holds and fires it with ease.



The gun itself, called the Cross Punisher or simply Punisher, is multi-purposed: the arms of the cross harbor 12 pistols--6 in each arm (episode 11), one end of the cross is a machine gun (as seen in episode 21, when he's forced to throw down with Grey), and the other end is a rocket launcher. The metal cross itself can also be used to deflect bullets in certain situations.

Other than that his reflexes are expert and his body athletic--and not to mention, his endurance is pretty incredible, as seen when he's first introduced: he walked through the desert for with his cross for 100 isles after his bike broke down, without water or anything else for that matter. He's also good at a fist-fight or a brawl, and has been seen kicking, punching, and otherwise kicking ass on a regular episodic basis [the one's he's present in, of course].

Mental: Wolfwood can be cunning and is sharp; he knows the ways of the gun, and can see what normal people wouldn't--when Vash and Wolfwood are to compete in a quick-draw contest, only Wolfwood notices that Vash is intentionally saving every single man from death by flicking rocks and changing the bullet's trajectory. He's been trained by one of the Gung Ho Gang, a ruthless group of killers who are among the best of the best assassins in Gunsmoke [the planet/setting of Trigun]. Suffice to say, he's got a sharp aim and a good eye.

Emotional: Some of his positive emotional strengths were mentioned in the main personality section; Wolfwood's emotional attachment to the weak and downtrodden helps to carry him over as a heroic character, especially his softness toward the younger kiddos. However, his more powerful emotional strength is that of his unwavering resolve to stop anyone who should be stopped--Wolfwood's desire to prevent a childhood like his makes for dedication to his work and a stern and sturdy person ready to put take his past to heart in order to build better futures for the younger generations.

Weaknesses:

Physical: Obviously there are some limitations to how much he can do with the Punisher. While he's swift in motion with it, it is still a hefty weapon that isn't as elegant as a sword or easy to pull as a gun. It takes muscle, and even with said muscle there's no way he'd be able to properly use it against a very fast opponent, or use it to successfully block a series of shots made at him. Now, the main problem is that without his gun, Wolfwood is just a little human--he can fight hand-to-hand, though this hardly matters when he's facing off against a gun or a sword (or anything other than fists and feet, of course!).

Mental: A short response to this one--not because he's not mentally weak, but that he's overall mentally weak. Poor Wolfwood is just your average human being, so his ability to block out mental attacks or anything of the sort is basically n/a. He's not a meditating, magical guy, and can't do anything to protect himself from such people. Easy to say: some people and some events will not treat him well. In essence, people just have to keep an eye on his cross and/or gun when he's in a fray, nothing supernatural/mental/etc.

Emotional: Wolfwood likes to believe he boxes up his emotions, but it's clear by episode 10 that they can run rampant, which is when he shoots dozens and dozens of bandits to save two hostages (a mother and her son). He's capable of having a big heart toward people who seem to be kind or compassionate, and is just as capable of losing control and firing in a frenzy for the sake of those who's plucked at his heartstrings. He can be reckless and get into even worse situations, when his emotions take control. And as brought up before, his self-doubt can also make for a more emotionally vulnerable Wolfwood.

Has he done the right thing? Will he be wrong in the end? What's the right path to take?

He's assumed a carefree existence of 'can't help how the world is', as well as 'kill or be killed', and it's essentially bit him in the ass: he believed everything he did was in the right, that life was tough and all one could really do was focus on surviving. Trying to help everyone? He thought it idealistic, but has decided to at least try to follow in Vash's footsteps. To get to the point: this could be a strong weakness. After all, he dies canonically because he didn't kill his opponent. The same could be said for a different scenario. He may fall into a fight that he's hurt or killed in trying to abide by the 'try not to kill if you can' method he'd picked up for the Chapel the Evergreen fight in episode 23.

Extra Information and Facts:


  • He is modeled after Tortoise Matsumoto, the lead singer of the Japanese rock band Ulfuls.

  • " . . . in the Japanese version he speaks in a Kansai dialect which is very different from the standard Tokyo dialect. This dialect is often given to characters to make them a little different or even rude. Though he speaks the same dialect as the rest of the cast in the English version it is possible that his original creators intended to give him some sort of odd dialect in English as English is said to be the language spoken on planet Gunsmoke."

  •  Height: 6'2" Weight: 180 lbs; Voiced by: Shō Hayami (Japanese), Jeff Nimoy (English)

information, tmi

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