OOC: Bandwaggon, ho!

Apr 26, 2012 23:19

Okay, there's no point in denying it, I MAY BE PICKING UP A TYPE.


My canon, let me tell you:
George Drayton comes from Ilona Andrew's The Edge soon-to-be-quadrilogy. I love this author! I am not ashamed!

Ahem.

The Edge books world involves two distinct dimensions (The Broken and The Weird), and where the two touch and occasionally intersect, pockets of borderland known as (shockingly) The Edge.

The Broken is a magic-less, technology fueled world. It’s essentially our world. There is no magic, and there are Wal-Marts and McDonalds. On the other side of the coin, the Weird, is a magic-fueled almost medieval world, ruled by blueblood aristocracy. It mirrors the geographic layout of our world (aka. the Broken), but with some odd quirks. The US landmass itself is unchanged, but the land is divided vertically into strips because history all went down differently there and now Canada is full of badass Vikings and the Egyptians own Florida.

Just... don't ask.

The Edge exists is a sort of... limbo between the two. They steal electricity off the Broken grid and it's where the Weird toss all their exiles and criminals. It's not an easy place to live.

Edgers are the only people who can easily pass between all three worlds, but never really belong in either of the big two. Getting by legitimately in the Broken requires a birth certificate (which a lot of Edgers lack) and in the Weird a noble bloodline, and Edgers are looked on with a certain amount of derision.

It sucks, as George will tell you.

“My past is tragic. I wouldn't want to burden you with it. It's a pain I must suffer alone. In the rain. In silence.”


Re. George Drayton:

George is an Edger. From a patch of Edge that borders Georgia on one side, and the Weird kingdom of Adrianglia on the other. He was raised largely by his older sister Rose, along with his younger brother Jack.

At the start of the series he's known as Georgie, is ten years old, and pale sickly and weak. He's dying, actually, just because he is a softy. He's a necromancer who hates seeing things die, so he raises them and has his very own zombie herd for most of his childhood. Dogs, cats, birds, mice and even his own dead grandfather (who they keep in the shed and occasionally escapes and gets drunk on dog brains), all stick around and drain him of his strength.

Fortunately, he gets past that disturbing stage.

Three books later George is:
  • Fifteen and a soon-to-be sophomore.
  • Blonde, blue-eyed, and still a little pale and smaller than a lot of boys his age.
  • Extremely polite, full of chivalry, loves fashion and magic.
  • Dresses like he comes from a world not-unlike the medieval times. Wears breeches, dress shirts, carries a rapier.
  • Has an accent that is a bizarre meld of Georgia twang and Adriangian (aka. English). People he meets in the Broken usually assume English.
  • Will bow and refer to girls as 'm'lady'.
  • Also has this brooding emo act that he brings out from time to time.
  • Basically a Nice Guy.

By the third book he's got himself caught up in a world of scary magical spies. It's not a world anyone believes he's suited to, but he is a lot tougher than people seem to think and very determined.

“Georgie, stop trying to resurrect the shoes. They were never alive in the first place.”


Powers:

So as you might have gathered: George raises the dead and is not ashamed of that fact. If someone asks, he'll tell them. It's common knowledge at home, and he was known at his last school as 'Cursed Prince' because of it.

They are either:
1) Controlled. Navigated by George himself. He’ll go into a trance, can see through their eyes and decide where they go and what they do. He can also project his voice through them. Downside: he can get stuck if he stays in this state too long, and will sometimes need someone willing to tip water over his head or cause him pain to snap him out of it.

2) Autonomous. These undead are more or less sentient. Or rather they follow some set patterns from their lifetime. When George keeps his grandpa Cletus raised for example, he echoes what are presumably phrases he used in life; remembers little anecdotes, calls for his granddaughter by name and tells her he wants to go to the pub (after the getting drunk eating dog brains... Yeah. Ew.) So. Not all there, but not completely killer psychotic either. Mostly because George keeps him on a tight telepathic leash, I suspect.

When George does raise something, not only does he raise it, he makes it nigh on indestructible. Shoot one of his zombies in the head, and give it a half hour and the wound will have healed over and it’ll be coming back to. He’ll pout endlessly at whoever raised the Caritas band for being so careless as to let them fall apart like that. Poor zombies.

And, like all magic wielders in these books he can channel his magic into a ‘flash’, which is a lightning like tendril that when used right can cut through almost anything like a hot knife through butter -- depending on its strength, anyway -- and be worked into a shield. The color of a person’s flash gives you some idea of their power level, and colors can range from blue or green, through to pale yellow and eventually white.

It's never actually said what color George flashes, but it can stop bullets. Make of that what you will.

Randomly, he can also find lost things and people, has a sense for and can feel magic and can do various spells.

tl;dr. George is a nice guy who wants to be a spy and raises the dead.

And occasionally shoes.

ooc: info dump

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