OOC: Smash Bros. moveset

Apr 13, 2009 14:51

Note: Imagine for a second that FLUDD is not so much of a sissy and was actually built to be able to beat people up in android form. As it is right now, he would suck in combat, so I made a few changes for this moveset. Namely, he has the Rocket Nozzle built into his boots, and the Turbo and Hover nozzles in his back. These give him the functionality of the nozzle upgrades in Sunshine.

Ground A Attacks
Moves that don't involve Smashes or Special Attacks done on the ground

*Neutral A Combo: Kind of a series of delicate slaps. Doesn't hit very hard, but the moves are fast enough that you can usually get more than one hit in.

*Forward Tilt: Spins around and hits with both hands, leaning forward. Another light-but-fast attack.

*Up Tilt: Thrusts both hands up in a 'raise the roof' motion. Slightly heavier, but still not powerful.

*Down Tilt: Ducks down and sweeps in front of him with his hands.

*Dash Attack: Dives forward and slides across the ground on a stream of water. Heaviest-hitting attack so far, and he moves fast, too. If he's going downhill, he even accelerates.

*Get-Up Attack: Spins around to hit with his legs while he rises.

*Ledge Attack: Simply flips up over the ledge, kicking as he does so.

Smash Attacks
Powerful chargable attacks that finish off foes with high damage.

*Forward Smash: A powerful burst of water, aimed immediately forward. Light on damage, but heavy on knockback.

*Up Smash: Rockets upward about three feet in a split-second, hitting enemies with his head.

*Down Smash: Curls up and spins around in a little ball, spraying water in a close radius.

Aerial A Attacks
Attacks done while airborne.

*Neutral Air: Spins around in a screw-attack motion, spraying water in a close radius.

*Forward Air: Performs a front-flip and a simple kick.

*Back Air: Does the same kick, but now with a water-powered punch to it, via Rocket Nozzle. Propels him in the opposite direction, similar to R.O.B's.

*Up Air: Angles the Hover Nozzles for a multi-hit horizontal spinning attack.

*Down Air: Bursts downard with the Rocket Nozzle, similar to R.O.B.

Grabs and Throws
Moves that utilize grabbing an opponent and tossing them elsewhere.

*Grab: A nondescript grabbing move.

*Grab Attack: A nondescript slap.

*Forward Throw: Swings around and throws, similar to Mario.

*Back Throw: Throws the opponent over his head and lets them off with a burst of water.

*Up Throw: Throws the opponent straight up with a burst of water.

*Down Throw: Pins the enemy underneath and lets them have a full blast of the Rocket Nozzle.

Special Moves
Moves used with the B button to create a variety of unique effects.

*Neutral B (Squirt Nozzle): Similar to Mario's down+B and Squirtle's neutral+B, but with a longer maximum charge time, allowing a longer stream.

*Forward B (Turbo Nozzle): Rockets forward with a turbo boost, knocking enemies away. It's very hard to stop once you get moving, so beware.

*Up B (Hover Nozzle): Hovers on jets of water, similar to R.O.B's jet, but with less power, and can only be activated once before landing. You can't use special moves in the air after using this.

*Down B (Rocket Nozzle): Charges up for maybe a second, then rockets straight upward with great power. Has great potential for recovery in the air, if you can afford to fall for a while before going upward. You can't use special moves in the air after using this.

Final Smash
Ultimate moves used after getting a Smash Ball that change the tide to any battle.

*Final Smash (Flash Flood): When this is activated, FLUDD breifly undergoes a transformation into a giant water pump. This unleashes a torrential stream of water which can be aimed in any direction, and after a few seconds, the water expelled will flood the entire arena above stage level. He then reverts to human form as the water drains.

Misc. Moves
Things that don't have to do with attacks that every character still has.

*Dash: FLUDD has an awkward run. The animation is much faster than the ground he actually covers, leading to a slippery effect.

*Jump: FLUDD's jumps are actually pretty low, which is offset by his other recovery moves.

*Double Jump: A midair jump powered by a small water burst.

*Does not have extra jumps or gliding capability.

*Dodge Roll: A nondescript somersault. Slow, but covers above-average distance.

*Spot Dodge: An awkward jump backward. Quick to activate, but clumsy and slow afterward.

*Air Dodge: Nondescript.

*Swimming: FLUDD has a very long swim time. Additionally, his neutral+B attack charges instantly when he enters water.

*Cannot Wall Jump or Wall Cling.

Poses and Taunts
Fun little stuff that are done before, during and after matches.

*Introduction Pose: Exits from a blue-and-white box sporting the E. Gadd logo.

Taunts:

*Up Taunt: FLUDD looks at the camera and tilts his head.

*Side Taunt: FLUDD shakes his head to dry off, flinging water all over.

*Down Taunt: FLUDD vomits on the floor.

Winning Poses:

*Victory pose 1: "Was I... of assistance?" he says to the screen, tilting his head.

*Victory pose 2: "Courtesy of Gadd Science, Inc." he says, standing at attention.

*Victory pose 3: "The vacation starts now." he says, posing with a mop.

*Does not have a secret taunt

Odds and Ends
Weird stuff some characters have or other things.

*Kirby Hat: A yellow beanie with a FLUDD nozzle on top.

*Weight class: Light/medium

Alternate Colors:
*Default: Yellow shirt/hair, blue sleeves/pants/logo
*Red: Yellow shirt/hair, red sleeves/pants/logo
*Blue: Cyan or sky-blue shirt, dark blue sleeves/pants/logo
*Green: Lime green shirt, blue sleeves/pants/logo

*Does not have an alternate outfit

ooc

Previous post Next post
Up