Wait a sec, where did you hear that about the crafting system in AT3? While it's not as involved as the stuff of the Atelier series, this one at least throws your other party members into the creation process.
Reports off of some goons who had played the Japanese version. Normally I would take them with a grain of salt, as they tend to dislike JRPGs in general, but this was one of the guys into the genre a bit more. I'm still going to grab it, I've just not heard the most amazing of things about it yet.
Oh, they're certainly not. Especially in western games, where the focus is on a strong worldplot rather than on the main character specifically. In Mass Effect, in Dragon Age, in most Western RPGs (and especially Bioware ones), your individual choices as a player never really change the outcome of a game at all - especially since your character never really affects the game at all, either. They're always placed just far enough back from the plot that regardless of their reaction to a situation, it'll play through all the same. Of course, in JRPGs you don't get the choice to begin with, but that's more because you're being told a discrete story. Even if you didn't have that distance from the story, it would be literally impossible to code all of the different options and evolving suboptions around them; it's just too much predictive work to cope
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