NOTE: Additions and extra slots have been made available to certain jobs.
To sign up for a community/job please comment with the following
Character Name
Occupation/Job
BAR KEEPS- 5/6
Self explanatory. There are two bars located in Neo Toshima and two in Amestris.
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Glenn Baskerville (
sabriestragedy)
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STRIPPERS- 3/7
Self explanatory. They work at the bars located in Neo Toshima.
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Rachel Phantomhive (
smilingphantom)
Charlotte "Lotti" Baskerville (
ofbaskerville)
Sharon Rainsworth (
bycontract)
Revy/Rebecca (
allrevvedup)
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FIGHTERS- 16/25 slots open
To sign up to be a fighter, please comment here. Fighters get weekly pay, and a Class 2 Id card. The Class 2 Id card allows holders to travel back and forth from Amestris to Toshima. But fighters must always keep their scheduled fights or else they face punishment by enforcers. In reality patients are the more aggressive fighters. Fighters will go up against NPC's. There will be one fight day per week. When fighters die they are out of the game for ONE day.
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Koichi Aizawa (
immortalenigmas)
Envy (
sinfulinvidia)
Gilbert "Raven" Nightray (
ashyservant)
Walter C. Dornez (
untamable_angel)
Oz Vessalius (
swearto)
Rufus Barma (
dukebarma)
Youji Sagan (
teamzeero)
Isuzu Sohma (
zodiacwhispers)
Alice (
blacknredrabbit)
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ENFORCERS- 1/10 slots open
The ones that you have to watch out for. Alright, so not all of them are bad. And they also get the job done for the most part! These guys aren't looked at as trash like fighters are. In fact, they're able to do pretty much whatever they want as long as they're carrying out the tasks given. They don't travel by bullet train but instead tele-port. They also know where fighters and pets are located due to the sensory device programmed into their own chips. It's basically like another sense that your muse will have. Enforcers do not need Id cards. NOTE~ Enforcers are always taking in new information, therefor their memories of their previous life "blip" in and out every so often. They will not permanently lose their memory, but they are prone to forgetting things at times and also blackouts. Also, because enforcers have been modified mentally, they tend to go on berserk fits of rage. They are also immortal. You must decapitate them in order to stop them and they will only rest for an hour before their bodies repair themselves.
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Vincent Phantomhive (
evilnoble)
Elliot Nightray (
hasaspoiler)
Jack Vessalius (
hero_of_sabrie)
Lucifer (
fatherofsins)
King Bradley "Wrath" (
bradleysreign)
Beatrice the Golden (
goldwitch)
Xerxes Break (
righteyedhatter)
Gunji (
singsongdevil)
Shiki (
bladedmalice)
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PETS- 1/10 slots open
The very unlucky ones. These kids are the ones who are to been taken in and modified by the scientists. In this realm, only enforcers and scientists are allowed to have pets.
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Ciel Phantomhive (
littleearl)
Reo (
thatsincorrect)
Echo (
zweisecho)
Sora (
heartofwarmth)
Battler Ushiromiya (
chessboardking)
Miharu Rokojou (
hontonigomenne)
Kaname Kuran (
crimsonkissed)
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ASSISTANTS/MESSENGERS- 5/6 slots open for Messenger; 4/6 slots open for Assistant
You can be a full on assistant or simply a messenger. Only scientists can have these as they work in the underground areas of the realm. The messengers work outside of the research facility while on the inside, the assistants work alongside the scientists.
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ASSISTANTS
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Cain Hargreaves (
poisonedearl)
Alyss "Will of the Abyss" (
whatisyourlife)
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MESSENGERS
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Misa Amane (
misamisasan)
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SCIENTISTS- 3/8 slots open
The scientists are the ones who help control the underground. They get to have the perks of having pets because upon taking on the occupation of scientist, your muse will be helping with organizing what's going on in the city. You will also have to communicate frequently ooc with your fellow players. Please do not sign up for scientist positions unless you know you will be online at least four days a week to respond to tags, plan, and what not.
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Light Yagami (
genshisuru_kami)
Doc (
verdorbendoc)
Arbitro (
keeperofpets)
Lau Tao (
zhuangzidreams)
Fujimoto (
seas_savior)
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