Your pictures are beautiful, the soft lighting the color scheme for the different classes are a joy to see. Boy, more twins for the peasants, as if the rules weren't harsh enough on them. I don't remember if you mentioned it, but are you planning on playing with the larger households mod? Things could get chaotic fast with the peasants having to try for baby every time they woohoo!
I DO have the larger households mod in my game though I have not taken advantage of it yet. We'll see how it goes... hopefully I don't end up having tons of babies in all the houses!
Thanks for taking the time to read and comment. :)
I know the decor is meant to be dirty and grim, but the pictures are still beautiful.
I empathize with you on the strays - by the time mine come back around, the relationship is usually badly decayed. Sometimes I lock them in a fenced area or room with the adopting Sim, and that helps a little.
Thank you! :) I am enjoying the different atmosphere that the grunge brings about - it is something I have never tried to decorate with.
I might have to try that. I have always had bad luck with adopting strays because they just don't stay around quite long enough. Thank you for the tip. :)
Adopting strays can be annoying: I remember when I tried an apocalypse challenge that when I got the option to play razzle it helped to cancel the action as soon as the animation started as letting it continue took up too much time. (I think I did something like: pet -> rub belly -> razzle -> give love and it usually works to get a pet adopted in one visit.)
I know these families don't have much money, but do you have some to spare for a food bowl? Strays seem to wander off when one or more motives get too low and having some food around might keep them there a bit longer.
Enough talk of pets: you're getting quite a few twins born so far, it'll be interesting to see how they grow up. I am quite surprised at how well-connected this family seems to be with all of their family friends around!
I know what you mean: Albion Falls had way too many multiples (but then, good for population growth) and in a new 'hood I'm playing has had 1 set of triplets and 5 sets of twins out of 12 pregnancies (yup, 50% of my pregnancies have been twins or higher). I've kept Trips&Quads in but dialled down the odds (1% quads, 3% trips, 6% twins, 90% single instead of 3% quads, 6% trips, 15% twins, 76% single) so hopefully that'll dial down the number of babies my sims have in the near future.
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I can't wait to see how this turns out! :D
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Boy, more twins for the peasants, as if the rules weren't harsh enough on them. I don't remember if you mentioned it, but are you planning on playing with the larger households mod? Things could get chaotic fast with the peasants having to try for baby every time they woohoo!
Reply
Thanks for taking the time to read and comment. :)
Reply
I empathize with you on the strays - by the time mine come back around, the relationship is usually badly decayed. Sometimes I lock them in a fenced area or room with the adopting Sim, and that helps a little.
Reply
I might have to try that. I have always had bad luck with adopting strays because they just don't stay around quite long enough. Thank you for the tip. :)
Reply
I know these families don't have much money, but do you have some to spare for a food bowl? Strays seem to wander off when one or more motives get too low and having some food around might keep them there a bit longer.
Enough talk of pets: you're getting quite a few twins born so far, it'll be interesting to see how they grow up. I am quite surprised at how well-connected this family seems to be with all of their family friends around!
Reply
Three for three sets so far... I am thinking of taking out my triplets and quads mod because this is a bit ridiculous!
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I know what you mean: Albion Falls had way too many multiples (but then, good for population growth) and in a new 'hood I'm playing has had 1 set of triplets and 5 sets of twins out of 12 pregnancies (yup, 50% of my pregnancies have been twins or higher). I've kept Trips&Quads in but dialled down the odds (1% quads, 3% trips, 6% twins, 90% single instead of 3% quads, 6% trips, 15% twins, 76% single) so hopefully that'll dial down the number of babies my sims have in the near future.
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