I'm in the mood to brainstorm something. Tell me of the cities of the Southlands, Nuria-Natal, Nurambeki, Shebai, and Ishadia. Tell me of the ruins in the deserts and mountain highlands, the lost sites in the deep interior
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I'd love something Sea-Titan-ish. I'd like to think about something like a City of Fiery Jinn with human slaves.
Snake people are always a good thing, maybe even squatting on the non-snake-people ruins.
Possibly some branching out from the 4E OD project, _The Lost City?_ Maybe extending the mythology of that site further?
I want to figure out what's keeping the central part of Midgard out of the Southlands, and what keeps most of the Southlands from pushing up into Central Midgard.
This is a fast free association answer, straight from the gut.
Draconic.
Why not African? Frankly, lack of knowledge, awareness, and familiarity.
Why not Persian or Arabian? Even though there hasn't been anything done with these regions very recently, I have seen content from there recently enough. Legacy of Fire, Mummy's Mask coming out, and so on.
I don't think there has been a really strong draconic product lately. I know Paizo did some dragon books this year, and for some reason they didn't scratch the itch, they just inflamed it for me.
Or maybe I'm just trying to rationalize why I'd like to see some good old Dragon action.
A Traveling CityshadowbornOctober 17 2013, 18:27:52 UTC
The first tale to come to my mind is one of a traveling city. It's citizens and businesses wander the desert in a massive collection of caravans and camels, striking tents and lean-toes for days, weeks, or months at a time before packing up and setting off again with no obvious rhyme or reason. The layout of the city always changes as its people setup wherever they chose. Thanks to magic and creative engineering, most of the normal amenities of a permanent city can be found here.
There is one constant, however. A great fortified tent - always located at the center of the city - that serves as the palace to the ruling sultan and his entourage. It is also here that a secret order of protectors stand vigil over a hidden nest of dragon eggs - sworn to protect them from a menacing evil. In fact, the original purpose of the city was to keep the eggs hidden - never letting them rest too long in one location.
I'd like to see a Prester John situation - the something familiar placed into the exotic location has great potential.
Perhaps army from the Seven Cities ended up deep in the Southlands via some portal (Lost Tower?) and established their own small kingdom. Did they teach their "Central Midgard" ways to the locals?
Or what did the denizens of the Southland do during the Mage Wars? Did they sit helplessly while the wizards to the North summoned world-breaking creatures?
Perhaps they attempted to summon an opposing force - a Walker attuned to nature. Of course, you know *that* had to end poorly for them.
Hm. Not sure how many ties to the Central Midgard stuff we need here. Some, but not a ton.
Anyone got ruined city ideas that are tighter than a theme? I am thinking a city like the floating cities of the Uros, but with more grippli, lizardfolk influences, a dark hippo idol that devours children or eggs, many rafts, things sinking into a lake.... And then an undead mirror of the floating city, under the waters.
How about an ancient cut-stone city, very blockish, very square-griddish, along the southern edge of the desert, but it's been overcome with dunes and mud-building roachlings, who have overbuilt the whole thing with mud-spires and who explore, scavenge the worked goods of the city?
Or a series of these colonies, overcoming the old, stone-work cities.
A lost race or civilization who still lives in the ancient runes of a city that can only be viewed/accessed through the reflection of the lake over which it floats?
Love the dark hippo god idea! I am a big fan of jungle settings so something set far to the south with hippo gods and lizard folk would be cool. Do any of you remember the cover to Al-Qadim's Ruined Kingdoms? So awesome - I've always wanted to set an adventure at that waterfall.
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Snake people are always a good thing, maybe even squatting on the non-snake-people ruins.
Possibly some branching out from the 4E OD project, _The Lost City?_ Maybe extending the mythology of that site further?
I want to figure out what's keeping the central part of Midgard out of the Southlands, and what keeps most of the Southlands from pushing up into Central Midgard.
-Ben.
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McFARLALND IS GENIUS.
SEA TITANS NOW, I COMMAND YOU BAUR!
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Okay. I got excited. Didn't think that through.
::kicks Ben for making me look dumb from under the table:: ;-)
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Draconic.
Why not African? Frankly, lack of knowledge, awareness, and familiarity.
Why not Persian or Arabian? Even though there hasn't been anything done with these regions very recently, I have seen content from there recently enough. Legacy of Fire, Mummy's Mask coming out, and so on.
I don't think there has been a really strong draconic product lately. I know Paizo did some dragon books this year, and for some reason they didn't scratch the itch, they just inflamed it for me.
Or maybe I'm just trying to rationalize why I'd like to see some good old Dragon action.
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Forget the dragons!
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I haven't picked up Dragon's Demand, may need to try that one. I seem to remember the author from Way Back When.
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There is one constant, however. A great fortified tent - always located at the center of the city - that serves as the palace to the ruling sultan and his entourage. It is also here that a secret order of protectors stand vigil over a hidden nest of dragon eggs - sworn to protect them from a menacing evil. In fact, the original purpose of the city was to keep the eggs hidden - never letting them rest too long in one location.
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Might be room to do a very different take of the idea in the desert. Nomads have been fascinating me lately.
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Perhaps army from the Seven Cities ended up deep in the Southlands via some portal (Lost Tower?) and established their own small kingdom. Did they teach their "Central Midgard" ways to the locals?
Or what did the denizens of the Southland do during the Mage Wars? Did they sit helplessly while the wizards to the North summoned world-breaking creatures?
Perhaps they attempted to summon an opposing force - a Walker attuned to nature. Of course, you know *that* had to end poorly for them.
Reply
Anyone got ruined city ideas that are tighter than a theme? I am thinking a city like the floating cities of the Uros, but with more grippli, lizardfolk influences, a dark hippo idol that devours children or eggs, many rafts, things sinking into a lake.... And then an undead mirror of the floating city, under the waters.
Reply
Or a series of these colonies, overcoming the old, stone-work cities.
-Ben.
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