The Whispering Vault - some rules tweaks?

Jul 01, 2009 21:46


   The Whispering Vault is among my old favourite roleplaying games. TWV was my first campaign when I started to run games at UNSW Gameplayers eight or nine years ago, and while we only played about six times or so, I have fond memories of those cold autumn Friday nights. This was some of the first gaming that I did with Lucy, Rachel, and Doug; ( Read more... )

the whispering vault

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spidercat October 11 2009, 18:13:31 UTC
Personally, I've always dislikeed systems whee your awesome points are also your experience. Specifically my experience has only been with seventh sea, but this may also be applicable here - I don't feel that players should have to make a choice between being awesome (or being unlucky) and getting experience. One system that worked quite well in seventh sea was to flip it about, so that players didn't get experience from not spending points, but instead the points they spent became experience - which changed the question from should I be awesome, or should I get XP to when should I be awesome within a scene session, or campaign.

Having left over points become XP feels like punishing players for rolling badly (by saying that to achieve their goals they have to spend what would otherwise be XP).

I don't know if this has been clearly articulated at all.

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sim_james October 12 2009, 07:20:24 UTC
I can see what you're getting at. Many, many gamers have been conditioned into the reward/punishment use of experience points... especially in games where experience serves to "unlock" new powers and abilities ( ... )

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GREAT SUGGESTIONS...HERE'S MINE anonymous April 14 2010, 16:12:16 UTC
Hi!

Great suggestions! Here's mine: When I run WV I just lower the Difficult Numbers (usually by half)! My take is that the players want to feel like Barker's cenobites/demigods & lowering most of the difficulties accomplishes this... Now most of their actions are succesful or with higher probabilities of.

I reserve difficult target numbers for the Unbidden, where cooperation & group actions are best.

Hope that helps (some-one)!

Cheers!
X

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