Systems in Progress

Mar 25, 2008 17:16

So, I'm working on a homebrew unisystem typa thing ( Read more... )

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pallandrome March 25 2008, 23:07:58 UTC
I'm expected to have a higher number of specialties (7 or 8 is my gut reaction number) and a MASSIVE number of focuses. So many focuses, in fact, that I think it's best if they be left up to the GM/Player to determine. Every single type of firearm would each be their own focus, or each and every species of living thing. Focuses are something that, if implemented correctly (and hopefully I'll actually be able to lay it out so it WILL be implemented correctly) you'd only bother taking a focus if you KNEW you would be using it, not on the off chance that you MIGHT use it. Of course, for some Specialities, in some settings, the focuses might be harshly limited. For example, if you were a doctor on a spaceship, you would not be able to focus your biology skill on Newfound Alien Lifeform 72B, simply because you JUST FOUND IT. There was no body of knowledge for you to have studied. But that is somewhat off topic. I certainly expect most people to take a number of focuses. For example, a soldier might reasonably take 6 or 7 different weapon ( ... )

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pallandrome March 25 2008, 23:09:47 UTC
specialties per base skill, that is. probably 5 or 6 base skills per attribute.

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