I should note that I was having a bad day when I wrote that entry. "Faster than real-time" is the latest buzz-phrase to make the rounds. DARPA is demanding 100-1000x speedup in battlefield sims, while maintaining fidelity. With such complex sims, this is a definite case of sensitivity to initial conditions. The faster one pushes the sim, the shorter the "reliability window" becomes; approaching zero in the limit. Eventually the simulation would have to be so abstract that it becomes unreliable or useless. At least that's what a group of us think at ATL. We could be off-base, as we are not "simulation theory" experts. I realize it isn't as black and white as my entry suggests. It all depends on scale, fidelity requirements, and "satisfiablity."
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Bev
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