player.
NAME/HANDLE: Miru.
PERSONAL JOURNAL:
databombARE YOU 16 OR OVER?: Yep.
CONTACT: dash chromatique @ AIM | databomb @ PLURK
OTHER CHARACTERS:
avorsa character.
CHARACTER NAME: Sakata Kenzo.
SERIES:
GANTZ |
Sakata @ GANTZ wikiCANON POINT: Chater 269, post-death.
AGE: Unclarified in canon. Assumed mid-twenties.
APPEARANCE: [
x ] [
x ]
PERSONALITY:
Take a perfectly normal, optimistic kid -- then beat him down, force him to resort to murder, and let that fester for a few years. Voila, you've got a pretty good idea of what kind of guy he is.
At some point, Sakata probably used to be a happy, innocent kid. Probably would have liked to stay that way, but he was forced to resort to a colder mindset in order to survive. Bullied severely as a child, driven to the brink of suicide, Sakata probably came painfully close to simply ending his life in the past. It was only after he procured his deadly psychic powers that his priorities changed, and he killed his bullies instead. An embittered person, mostly. He's not exactly right in the head.
And this shows the most in terms of his -- convoluted morals. They're not missing entirely, no, that's not it. It's not like he's a depraved, psychotic serial killer. He doesn't like taking lives, no -- but it's just that he doesn't really mind killing people if it's justified. People are responsible for their actions, he thinks, and if those actions are bad, then. Well. Let's just say he thinks people who torment others for fun are trash, and trash should be taken out, yes? Killing does leave a bit of a bad aftertaste, but you gotta do what you gotta do, and he only kills for the sake of survival. Is that so wrong? Perhaps it's a way of defending his actions, or a way of keeping himself from being plagued by guilt, but he claims that some people just have to die, and he seems to have no remorse over his past actions.
His view on life, too, seems to be fairly cynical. Gantz, you see, is a cruel game -- people are killed, but can be brought back to life, only to be killed again. Sakata shows very blatant disgust at this system, saying that to bring a person back from the dead so easily only cheapens the value of their life. He's obviously not very sentimental about the value of life (which aligns neatly with his previously suicidal nature), and thinks that one should simply live the best they can until they die -- after that, nothing matters.
It's not that he's irrational, though, because he's a fantastically rational, level-headed sort of person. Terribly calm, almost weirdly so, actually. Observant, analytical, and somewhat cold, he's pretty good at keeping from panicking, no matter the situation. Sure, he might be startled at first, but he'll shake it off quickly enough and instead look for a solution. A logical assessment of the circumstances comes first, before any hurried action, and once he reaches a decision on what to do, he doesn't hesitate.
And it's not just logic -- he's pretty smart, too. Or, at the very least, considerably street-smart. He does seem to have a decent knowledge about drugs and narcotics, knows enough about anatomy to effectively rupture important organs, and is quick to pick up on the various rules and conditions imposed by the alien-hunting game known as Gantz. Street smarts, book smarts, whatever it is that he has -- eventually, it all comes down to making the appropriate observations and acting in the manner that would most effectively diffuse a dangerous situation. He's not shown to be any sort of genius, and he doesn't seemed to show any highly trained professional skills -- rather, his strength lies in being able to adapt to situations very quickly and calmly.
Now, taken this far, you'd think he's a bit of a cold bastard, right? But that's not it, not at all. Because at times he shows surprising compassion, enough to seem like a hypocrite. Life isn't cheap, he snarls, calling it wrong for the Gantz players to be revived for points -- but still, he uses his points and sacrifices his freedom in order to revive his student. He seems to place his survival at highest priority, and yet, stands up against an armed gunman at the risk of his life (and eventually is killed) when Cherry insists that it's the right thing to do. It's like he's looking for a reason not to be the cynical, nihilist he is now -- give him a good reason to be optimistic, and he'll actually listen. And sure, he might play the devil's advocate and point out how illogical your hopes are, but he'll never completely brush them off. After all, it's not like he was born such a bitter person, it's only something he established in order to defend himself.
Hang around him a while, and it's not hard to see that he's actually a fairly decent guy, just hardened by circumstances. He acts normal for the most part, after all -- ever so slightly vain, putting up a confident front and speaking his mind when the situation calls for it.
Sure, he takes some time to trust people and doesn't form attachments easily -- he doesn't seem to keep any close friends by, and it's dubious that trusted any of his fellow Gantz-mates at all until quite a few missions in. But once he does come to trust someone, he's a pretty damn reliable person. (He did, after all, basically sacrifice himself in order to ensure that his teammates survive the attack of a particularly vicious alien. If that's not reliable, it's hard to pinpoint what is.)
Yeah, he thinks some people just need to be killed to spare the rest of society -- but that doesn't mean he thinks all people are trash. After all, he still does feel empathy and pity towards those that deserve it, and if you're innocent enough -- sure, he'll try and help you.
Survival comes first and foremost in his mind, but maybe (just maybe, though he doesn't really believe in 'hope') there are times when something else is more important.
ABILITIES:
Sakata is a psychic -- and not one of those namby-pamby fake ones who use number tricks and false wires to do show magic, either. He's the genuine article, and it's nothing to laugh at. Although looking through people's minds might be a little too much for him to do, he's perfectly capable of looking through flesh. X-ray vision, to put it simply. Through cloth, flesh, muscle, he can seek out your internal organs -- and then take it a step further and destroy them. It's a combination of that special vision and a sort of telekinesis that make him so deadly. Just a few moments times, and he can pry into your heart to stop your heart in its tracks, or peer into your skull and cause all the veins to bubble up and burst. With a bit of concentration, he can move larger objects with his mind -- slow down bullets in their flight, slow enough to keep them from causing anything more than slight bruises -- even lift people into the air, though that one takes a little more effort than usual. And when he starts using his abilities too much, the stress will start manifesting itself in the form of a vicious nosebleed. (Take it a level higher, and his entire brain might start hemorrhaging, but if he actually took it that high, he could probably crush a truck to the size of a tin can.) Over the years, prolonged use of the ability has caused his internal organs to deteriorate noticeably -- a doctor's visit revealed that his organs had aged to that of an old man already, despite his young age -- so the ability doesn't come without its downsides, but hey. Better than nothing.
Besides this ability of his, Sakata's also been transported straight from Gantz, so there are those perks, too. That black plugsuit he's wearing? It might look ridiculous, but you'd be surprised at how powerful it is. Enhancing physical strength tenfold, and able to absorb massive amounts of damage, it acts as an all-around level up. That is, until the liquid capsules embedded here and there burst and start leaking a bright blue fluid -- that's the signal that the suit's reached its limit. At that point, the suit's no better than a normal jumpsuit until it gets some time to recover and recharge. Along with the plugsuit, Sakata's got one of Gantz' specialized weapons. A black steel pistol that looks terribly clunky -- and it really is pretty clumsy. The lag time is horridly slow, and it's hard to aim -- but once it hits its target, the target explodes.
So between a gun that explodes things, mind powers that explode brains, and a suit that prevents any exploding -- really not something to laugh at, yes?
MISC. NOTES:
〆 In terms of special abilities, Sakata is a psychic. It's implied that, in the process of being given these skills, the structure of his brain was altered somewhat (as he says he altered his student's brain, when passing down his psychic skills).
〆 Though it's never expanded on, Sakata briefly states that prolonged use of his psychic abilities has essentially aged his internal organs. He's never shown as particularly weak or physically disabled, so I've assumed that it's nothing monumental -- but he does tell his 'student' that his doctor warned him about it, meaning it must be something significant enough. I'll be playing under the assumption that this just means he'll be a bit more susceptible to any illnesses floating around and be more strained than the average person when placed under pressure for a prolonged period of time.
〆 As a participant in Gantz, Sakata has a small bomb implanted in his brain. This bomb is supposed to keep the players cooperative, and will blow up if a Gantz player 1) wanders out of the set perimeter during a 'round' or 2) discusses any of the contents of Gantz (the existence of aliens, how people end up in Gantz, the technology involved, etc.) to non-participants. I'll assume that the game-boundary clause of the bomb has been deactivated in Exitvoid, but the no-talking-to-non-Gantzers clause is still in place. So if he talks about Gantz to someone uninvolved, there goes his head.
POSSESSIONS:
• x 01
Gantz suit, broken. Requires several hours to 'recharge.'
• x 01
Gantz controller.
• x 01
Gantz X-Gun.
• x 01 pair of sunglasses, a small crack down the bridge.
• x 01 bomb implanted in his brain.
samples.
JOURNAL ENTRY SAMPLE:
VIDEO.
[ video feed starts with the bzzzzzt -- click! of static before the image starts up clear. it takes a moment to focus before the screen shows an upward shot of some guy walking around outside -- holding the phone in front of him and using his other hand to adjust his shades as he looks around distractedly. he's dressed in some sort of ridiculous black plugsuit, but why are the little caplets embedded in it dripping a neon-blue gel all over him -- ? ]
Ah.
[ a glance downward. looks like he's just realized he's got this thing working. stopping in his tracks, he holds the device up a bit and clears his throat softly before speaking. ]
-- I'll keep this short. [ his voice comes out curt, and it's obvious that he's not too happy about something. whatever could it be? ] I dunno where the hell this is and what kind of game's going on, but I -- ah, really have better things to be doing. So any indication of how to opt out of this thing would be much appreciated.
[ a pause before he goes on, tapping at a little squirming lump of parasite under the skin of his jaw. ]
Ah, and this thing -- any harm done if it's just yanked out? No worries of poison?