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Sep 09, 2005 10:55

Normally, I wouldn't do this. But I'm playing in an online league right now, and this is the best deck I've put together yet. I'm so proud of it in fact, I took the time to describe all the cards in it, enough that anyone familiar with the rules can make sense of it. ;)



Convention:
{# in deck} {name} {mana cost} {power/toughness or type} {card text}
* means any color mana
() always means cost.
'(G+Tap) - does something' in card text means it's an ability you can pay for.

Green/White. 41 cards, 15 land, 19 creatures, 2 artifacts (one is a creature), 3 instants, 3 enchantments.

Green:

2x Elivsh Pioneer (G) 1/1, when it comes into play, you may put a basic land card from your had into play tapped.
1x Giant Growth (G) -Instant-, target creature gets +3/+3 until end of turn.
1x Giant Spider (G***) 2/4, may block creatures with flying.
1x Wood Elves (G**) 1/1, when it comes into play, search your library for a Forest and put it into play.
1x Lure (GG*) -Enchantment-, all creatures able to block enchanted creature must do so.
1x Nantuko Disciple (G***) 2/2, (G+tap) - target creature gets +2/+2 until end of turn.
1x Naturalize (G*) -Instant-, destroy target artifact or enchantment.
1x Rhox (GG****) 5/5, you may deal its combat damage to player instead of blocking creatures, (G**) - regenerate. (read: BAD ASS)
1x Trained Armodan (GG*) 3/3.
1x Vine Trellis (G*) 0/4 Wall, tap for a G mana.
1x Yavimaya Enchantress (G**) 2/2, it gets +1/+1 for each enchantment in play.

White:

1x Aven Cloudchaser (W***) 2/2, Flying, when it comes into play destroy target enchantment.
1x Crossbow Infantry (W*) 1/1, (tap) - deal 1 damage to target attacking or blocking creature.
2x Elite Archer (W*****) 3/3, (tap) - deal 3 damage to target attacking or blocking creature. (I got _TWO_ of these, out of my 7 rares... SCORE!)
1x Glory Seeker (W*) 2/2.
1x Pacifism (W*) -Enchantment-, enchanted creature cannot attack or block.
1x Razorfoot Griffin (W***) 2/2, Flying, First strike (if it kills a creature in combat, that creature doesn't get to deal damage back)
1x Sanctimony (W*) -Enchantment-, whenever a Mountain is tapped for mana, you may gain 1 life.
1x Solidarity (W***) -Instant-, all creature you control gain +0/+5 until end of turn.
1x Standing Troops (W***) 1/4, attacking does not cause Standing Troops to tap.
1x Suntail Hawk (W) 1/1, Flying.
1x Sword Dancer (W*) 1/2, (WW) - target attacking creature gets -1/-1.

Artifact:
1x Rod of Ruin (****), (***+Tap) - deals 1 damage to target creature or player.
1x Beast of Burden (******) */*, its power and toughness are equal to the number of creatures in play.

SIDEBOARD (only including what I actually sideboard in)
1x Karma (WW**) -Enchantment-, during each player's upkeep, Karma deals 1 damage for each Swamp he or she controls.

This deck FREAKIN WHOMPS. I played 4 games last night, all but one went really fast (10 turns or less), i won 2-0 each time.

It comes out fast, and the elves let me drop more mana into play. So I can get my archers and Rhox out pretty quick if I have them. Once rhox is down, if they can't destroy him it's over in 4 turns. If I put lure on him, and have anything else out, it goes even faster. :) The archers, Pacifism, Sword Dancer, and decent blockers keep me from getting hit, and I gain life if my opponent is playing red from Sanctimony. I have a couple of combat tricks (Giant Growth, Naturalize, and Solidarity), and the Beast of Burden (had him up to 12/12 once! :D) and Enchantress can get pretty beefy. Throw in a sideboarded Karma if they're playing Black, and I'm pretty much untouchable.

I'm anxious to see how this deck fares. I'm 89th out of 254 right now, with 10 games to play yet. :)

mtg

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