ooc: Bio

Dec 15, 2008 15:56

CHARACTER INFORMATION-
Canon Character and Series: Millie Thompson, Trigun/ Trigun Maximum
In-Game Name: Mille Thompson
Age: 25
Gender: Female
Position & Ship (first and second choice for position please): Passenger on the Victoria II/ Passenger on the Winding Way

Appearance: The first thing anyone notices about Millie is just how tall she is. She reaches nearly six feet, and is rather strong, which makes her look even more intimidating. Millie has long blonde-brown hair and clear blue eyes that always seem to smile, even when she’s crying.

Millie wears her work ‘uniform’ most days, a white dress shirt, tan slacks and suspenders. She usually has a tan and brown or tan an aqua duster over this, to keep her clothing from getting dirty (something she is very prone to do). Millie is usually found wearing pants because most tailors and seamstresses simply don’t make skirts large enough for her.

Personality: Hardworking and cheerful, Millie appears simple on the outside, and it doesn’t take long before people realize that Millie is really that kind-hearted and oblivious. She frequently messes up words (such as saying “peasant surprise” rather than “pleasant surprise”) and says things like ‘absolutely muffin’. As anyone who works with her knows, Millie also thinks things like getting gadgets because she messes up all the time is something to brag about.

Despite towering over most humans, Millie is very polite and refers to everyone by either ‘Mr. Whoever’, ‘Whoever-san’, or any other appropriate honorifics. She respects anyone and everyone, unless they’ve proven they don’t deserve such respect.

It takes a lot to make this gentle giant of a girl angry, and the only ways to do so is to A), insult or disrespect family members-her or your own, B), get between her and her food, or C), be excessively rude. When she is angry, Millie has been known to cry, punch someone, slap people, or whip out her colossal stun gun and threaten people. Yelling is also a way Millie expresses her anger.

She is willing to help out anyone, if she can find a way to be of use and it’s not obviously illegal. If the only way to help out was to pretend to be a young girl’s mother, she would do it. The easiest way, Millie has found, to help out people to let them hide behind her.

Millie also has very low alcohol tolerance. Not that this stops her from drinking from time to time.

Abilities/Weapons: Millie carries a large ‘stun gun’, a gun that shoots out large collapsible Xs that knocks the target back, effectively stunning them. And maybe breaking a few ribs.

Other than that, Millie has very few physical abilities. She’s very strong from working on her family’s farm growing up and has a good right hook. Millie is also pretty good at chess, thanks to her Big Big Brother making her play against him as a kid.

Overall, Millie’s talents are of the average sort: she can cook, clean, make coffee, milk a cow, haul wood, everything you’d expect a farm girl to be able to do. She is also very sharp, even if she doesn’t realize just how sharp she is.

How well can your character hack?: Not very well at all. Millie doesn’t hold with invading someone’s privacy.

Weaknesses: Physically, there aren’t many weaknesses of Millie’s. However, she’s not the smartest of people, and is easily confused.

She also has a really bad habit of being late to everything, be it work, to catch a bus, or a party.

History: Born the youngest of a family of seven children in Colvus, Millie never really planned on doing anything but helping her family out on the farm, maybe getting married and raising children. If not that, then Millie wouldn’t have minded becoming a nun or something where she could help out.

When Millie was about twelve, her family farm and the one down the way were attacked by rabid demihumans of some sort-Millie didn’t know what kind they were or even why they attacked the farms.

After the attack, the Bernardelli Insurance Agency Vohemar Branch came by and was able to help both farms rebuild and gave Father the money he would have gotten from selling the crops lost in the attacks. Millie decided that being an insurance agent was a great way to help out, and it paid well. So, after saving up enough to pay for airfare to the main office in Bellicus, Millie became the first one in the Thompson family to become something other than a farmer or a trader at age seventeen.

Six months of training and a broken typewriter later, Millie asked for a field assignment, since office work clearly wasn’t her cup of tea. The Chief agreed and sent Millie out on a job with another agent to investigate a fire at the house of one of their clients in Berum. The job went well, and the Chief kept sending her out on field assignments, which led to Millie quickly becoming one of the Agency’s top field agents.

After the Lunasa Day Bombings, the Bernardelli Insurance Agency found themselves swamped with claims and demands for money. When the tenth case of an airship captain attempting fraud nearly made it to court, the Chief decided that all field agents would be sent to whatever ships were on the claims list, insuring that no ship got money it didn’t have a right to.

And so, Millie found herself with an assignment to check out the four of the most well-known ships in Reial-the famous theatre ship the Winding Way, the glorified Victoria II, the legendary Knock-Em-Dead Silvana, and the infamous 4423. Not that she ever got that far. What with one thing or another, Millie found herself becoming a guardian to young Larsa Solidor of Erealia. And then the ship was decommissioned and the admiral retired!

It was a few weeks later that Millie heard of the ship Ametris. It promised to be interesting, and what’s more Larsa was going there! It was perfect. She would have a chance to learn more about politics (her time on the Victoria II had made her very curious about the inner workings of government) and still do her job as Larsa’s protector

bio

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