Warhammer Fantasy Roleplay 3rd Edition

Jan 20, 2011 12:47

I've been reading Warhammer FRP 3rd Edition* lately and I'm really torn. On the one hand, I'm loving the approach to the game and how much more boardgame like the entire system feels. On the other hand, and thankfully I only have two hands, I'm unsure if I like this better than the 2e rules ( Read more... )

warhammer, rpgs

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Re: I share the same "problem" philreed January 21 2011, 00:49:55 UTC
Any idea if someone out there has merged the two systems in any way? I keep expecting to see that happen, but I haven't heard of anyone trying that.

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philreed January 21 2011, 00:49:10 UTC
I suspect I could convince my wife to play 3e a lot easier than I could convince her to play 2e. Excellent idea, thanks! And good luck giving the game a shot.

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scimon January 21 2011, 10:25:27 UTC
Well I'll dust off my Livejournal account for this one. I've been a long time WFRP fan, from 1st ed and was thrilled when second come out ( ... )

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philreed January 21 2011, 15:25:23 UTC
Sounding great to me. I know I was initially shocked by the changes, but the more I read and play around with the system the more I like it. Feels a lot more accessible to non-RPG players.

Another source of great setting info is that series of Black Library books that are presented as tomes written/published in the world. Fantastic and fun, but grabbing them on the aftermarket could get very expensive.

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scimon January 21 2011, 15:29:24 UTC
The Black library stuff it very nice and adds a lot, even the standard Warhammer army lists have some nice fluff in too.
Thankfully while it's evolved over the years the Warhammer setting hasn't had any MAJOR changes to it. Mostly.

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pwca January 21 2011, 13:36:00 UTC
We have been playing in a campaign that started with the demonstration scenario and is now coming to the end of the third part of the campaign, The Gathering Storm. We found it odd at the start, having to think our way into referring to cards for our characters’ actions, especially for minor actions. The dice work in a way that we are not used to, but if you have played FFG titles, in particular, the Doom and Descent board games, you quickly get used to it. The one thing that we found is that you quickly run out of dice and it gets awkward passing them back and forth - it would be great if FFG did a player’s pack of dice with everything that a player needed ( ... )

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philreed January 21 2011, 15:26:29 UTC
"Also, the core box set comes with enough cards for three to four players, and no more. So once you have divided them all out amongst your players, it is awkward to reset for another group of players."

I don't have the player toolkit. Doesn't that add more of everything so that more players can get involved?

I did find it strange that the game was designed for one GM and three players. Almost like it's intended for two couples to play as a party/social game.

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scimon January 21 2011, 15:37:21 UTC
The new Players VAULT adds all the cards that come in the core box, and I'm definitely going to get at least one to add extra cards.

The TOOLKIT adds some extra character classes like Wardancer and Rat Catcher (with Small but Vicious dog and rules for using it). These aren't in the main set or the vault.

It does have a complete set of basic cards too upping the base game from 3 to 4 players.

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philreed January 25 2011, 21:18:41 UTC
That Toolkit sounds handy. I'll have to grab that soon; I've been reading the GM Toolkit and it has some good stuff hiding inside.

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