Anime cards. I don't really intend to use all of these, I just wanted to try getting them all approved for the sake of completeness.
Rose Flame
Continuous Trap
Effect: Each time a Plant-type monster(s) is Summoned to your opponent's side of the field, inflict 500 damage to your opponent.
Curse of Rose
Normal Trap
Effect: Activate only when the ATK of a face-up monster your opponent controls is changed. Inflict damage to your opponent equal to the difference between that monster's ATK and its original ATK.
Synchro Back
Normal Trap
Effect: Return 1 Synchro Monster you control to its owner's Extra Deck. During your next Standby Phase, Special Summon it from your Extra Deck.
Synchro Spirits
Normal Trap
Effect: Remove 1 Synchro Monster in your Graveyard from play. Special Summon the Synchro Material Monsters used for the Synchro Summon of that Synchro Monster from your Graveyard.
NOTE: This card follows the same condition as De-Fusion and De-Synchro: all of the Synchro Materials must be Special Summoned, and if they cannot be due to field limitations or not all being in the graveyard, then none can be summoned. However, since there is no 'if' clause for the second part of the effect, the card cannot be activated at all if both monsters cannot be summoned.
Dimensional Return
Normal Trap
Effect: Return all removed from play monsters to their respective owners' decks.
Death Petal Countdown
Continuous Trap
Effect: During your End Phase, remove 1 Plant-type monster in your Graveyard from play and inflict 300 damage to your opponent's Life Points. If there are no Plant-type monsters in your Graveyard, inflict damage to your opponent equal to 300x the number of removed from play Plant-type monsters. If there are no Plant-type monsters in your Graveyard, destroy this card.
Shining Rebirth
Normal Spell
Effect: Activate by selecting 1 Synchro Monster in your Graveyard. Send the appropriate Synchro Material Monsters from your side of the field to the Graveyard, and Special Summon the selected monster from your graveyard. (This Special Summon is treated as a Synchro Summon) The monster Special Summoned by this effect cannot be destroyed this turn.
Phantom Destruction
Normal Trap
Effect: Flip one face-up card on the field face-down.
NOTE: Aki used this card on Misty's stupid Reptiless Servant, but the way it's worded it could be used on Spells and Traps.
Reflect Nature
Normal Trap
Effect: Until the end of this turn, whenever you would take effect damage to your life points from the effects of your opponent's cards, your opponent receives that damage instead.
Rose Blizzard
Normal Trap
Effect: Activate when a monster you control is attacked by your opponent's monster. Negate the attack, and switch the attacking monster to Defense Position.
Eroding Stars - Level Climb (Riding Duels only)
Normal Trap
Effect: Activate when a Synchro Monster is Special Summoned to your field. Special Summon 1 "Level Climb Token" (Plant-type/EARTH/Level 1/ATK 100/DEF 100). Switch the level of "Level Climb Token" and that Synchro Monster.
Original cards
Night-Rose Summoner
DARK/Spellcaster/Tuner
Level 3
800/1200
Effect: You can Special Summon this card from your hand by sending 1 Plant-type monster from your deck to the graveyard. Once per turn, you can remove from play 1 Plant-type monster in your graveyard to Special Summon 1 "Rose Token" (Plant-Type/DARK/Level 2/ATK 800/DEF 800) to your side of the field. This effect cannot be activated during the turn this card is Special Summoned by its own effect.
Night-Rose Nymph
DARK/Plant/Tuner
Level 3
1200/800
Effect: When this card is used for a Synchro Summon, you can use 1 "Rose Token" on your opponent's side of the field as Synchro Material for the Synchro Summon.
Ivy Beast
EARTH/Plant
Level 5
2000/1000
Effect: Once per turn, you can select one monster on your opponent's side of the field. Inflict damage to your opponent equal to the selected monster's Level x 200.
Devil Thorn
DARK/Plant/Synchro
Level 4
1600/400
1 Tuner + 1 or more non-Tuner Plant-Type monsters
Effect: This card is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card destroys a Plant-Type monster as a result of battle, inflict damage to your opponent equal to its level x600.
Blood Moss
WATER/Plant/Synchro
Level 5
1800/1200
1 Tuner + 1 or more non-Tuner Plant-Type monsters
Effect: When a Plant-Type monster is summoned to your opponent's side of the field, increase this card's ATK by 300 and place 1 "Moss Counter" on it (max. 5). Once per turn, you can remove any number of "Moss Counters" from this card to deal 300 damage to your opponent for each counter removed. When a "Moss Counter(s)" is removed from this card, decrease its ATK by 300 for each counter removed.
Night-Rose Lord
DARK/Warrior/Synchro
Level 6
2600/1400
1 "Night-Rose" Tuner + 1 or more non-Tuner monsters
Effect: Plant-type monsters on your side of the field cannot be attacked. During your opponent's Standby Phase, if your opponent controls an Attack Position Plant-type monster(s), all Attack Position Plant-type monsters your opponent controls must attack this turn, if able.
Night-Rose Mage
DARK/Spellcaster/Synchro/Tuner
Level 3
1200/1200
1 Tuner + 1 or more Non-Tuner monsters
Effect: When this card is Synchro Summoned, inflict 300 damage to your opponent's life points for each card he or she controls. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
Rose Moon Dragon
FIRE/Dragon/Synchro
Level 10
3100/2200
1 Synchro Tuner Monster + "Black Rose Dragon"
Effect: When this card is Special Summoned, change all your opponent's monsters to attack position. While this card is face-up on the field, your opponent cannot change the position of monsters on the field, except with an effect. Each time a Plant-type monster(s) is removed from play, inflict 800 damage to your opponent's life points. Each of these effects can be activated once per turn: -Remove one Plant-type monster in your graveyard from play to reduce the ATK of one monster your opponent controls to zero until the End Phase. -Negate the activation of an effect that would destroy this card, and destroy all Spell and Trap cards on the field. -During your opponent's turn, remove this card on the field from play. Once during the turn this effect is activated, when your opponent's monster declares an attack, you can negate the attack. During the End Phase, Special Summon this card that was removed from play by this effect.
Magic Reaper
Normal Spell
Effect: Select 1 Continuous Trap card from your deck and add it to your hand. Afterward, the deck is shuffled.
NOTE: I, Y Ruler of Time, do solemnly swear to Don Zaloog that I shall not play Gravity Bind, Wall of Revealing Light, Ultimate Offering, or any other Continuous Traps that are in any way affected by the banlist. I also swear that I shall not play more than three (3) total copies of any given Continuous Trap and Magic Reaper combined. The purpose of this card is to provide more flexibility to the deck as well as to serve as a counterpart to Magic Planter.
Rose Combustion
Normal Trap
Effect: When this face-down card is destroyed and sent to the graveyard, select and activate 1 of these effects:
- Inflict 1000 damage to your opponent's Life Points.
- Special Summon 1 "Black Rose Dragon" from your graveyard. It cannot attack this turn.
Speed Spell - Roots in the Past - Limited
Normal Spell
Effect: Activate only when you have 5 or more Speed Counters. Special Summon 1 removed from play "Black Rose Dragon" or Plant-type monster. It cannot attack this turn.
Speed Spell - Seeds of the Future
Normal Spell
Effect: Activate only when you have 5 or more Speed Counters. Remove from play 1 monster you control until the End Phase. Select 1 Plant-type monster from your graveyard or deck with a level equal to or lower than that of the monster you removed from play, and deal damage to your opponent equal to half its ATK. Then, place it on top of your deck. This card can only be activated during Main Phase 1.